Black Whale Guard (F3)
Creature 12 (uncommon) — human, humanoid
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLANDhumanhumanoid
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +23
Languages common
Skills athletics +23, Games Lore +17, intimidation +24
Str
+5
Dex
+3
Con
+5
Int
-1
Wis
+0
Cha
+4
Items Shortbow, Club, Nightmare Cudgel, Chain Mail
AC 32
Fort +23
Ref +21
Will +18
HP 230
Speed 20 feet
Offense
Ranged Club (thrown-10) +24, Damage 1d6+11 bludgeoning
Ranged Nightmare Cudgel (thrown-10) +25, Damage 2d6+11 acid
Carried by one guard only
Melee Fist (agile, finesse, nonlethal, unarmed) +24, Damage 1d4+9 bludgeoning
Ranged Shortbow (deadly-d10, reload-0) +22, range increment 60 feet, Damage 1d6+6 piercing
Abilities
No Escape —
Clobber — The guard makes a club Strike. On a hit, if the target is Off-Guard, the target must succeed at a DC 33 Fortitude save or be Stunned 2.
Hammering Flurry — The guard makes three club Strikes against a single target, ignoring the multiple attack penalty until after all three attacks are completed.
Nightmare Assault — Frequency Once per day
The prison guard makes a club Strike. On a hit, the target must attempt a DC 36 Will save.
Critical Success The target is unaffected and becomes immune to this ability for 24 hours.
Success The target is unaffected.
Failure The target is plagued by nightmarish visions and becomes Fatigued.
Critical Failure The target becomes fatigued and is Drained 2 until no longer fatigued
The prison guard makes a club Strike. On a hit, the target must attempt a DC 36 Will save.
Critical Success The target is unaffected and becomes immune to this ability for 24 hours.
Success The target is unaffected.
Failure The target is plagued by nightmarish visions and becomes Fatigued.
Critical Failure The target becomes fatigued and is Drained 2 until no longer fatigued
Shatter Defenses (press) —
WORKS WELL WITH
WeaverLANDZone control keeps enemies in melee range for Shatter Defenses and Clobber combos.
SniperLANDRanged damage exploits the Off-Guard condition delivered by Shatter Defenses.
MenderLANDHealing sustain allows the guard to remain the primary frontline threat absorbing attacks.
PUNISHES
✖ low Will✖ repositioning✖ off-guard targets
Stacking Anvils may cede area control to mobile threats.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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