Black Whale Guard
Creature 12 (uncommon) — human, humanoid
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLAND
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +23
Languages common
Skills athletics +23, Games Lore +17, intimidation +24
Str
+5
Dex
+3
Con
+5
Int
-1
Wis
+0
Cha
+4
Items Shortbow, Club, Nightmare Cudgel, Chain Mail
AC 32
Fort +23
Ref +21
Will +18
HP 230
Speed 20 feet
Offense
Ranged Club (thrown-10) +24, Damage 1d6+11 bludgeoning
Ranged Nightmare Cudgel (thrown-10) +25, Damage 2d6+11 acid
Carried by one guard only
Melee Fist (agile, finesse, nonlethal, unarmed) +24, Damage 1d4+9 bludgeoning
Ranged Shortbow (deadly-d10, reload-0) +22, range increment 60 feet, Damage 1d6+6 piercing
Abilities
No Escape —
Clobber — The guard makes a club Strike. On a hit, if the target is Off-Guard, the target must succeed at a DC 33 Fortitude save or be Stunned 2.
Hammering Flurry — The guard makes three club Strikes against a single target, ignoring the multiple attack penalty until after all three attacks are completed.
Shatter Defenses (press) —
WORKS WELL WITH
FlankerLANDFlanking applies off-guard condition enabling Clobber stun trigger against priority targets.
ShadeLANDFortitude-targeting debuffs lower enemy saves against Clobber stun condition.
SnareLANDImmobilizing effects keep targets within Hammering Flurry reach for the full three-strike combo.
PUNISHES
✖ off-guard positioning✖ low Fort✖ disengaging
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Black Whale Guard in the encounter builder — free, no install.
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