Blood-Pear Tree
Creature 17 (unique) — undead, unholy
Pre-Remaster content. May include legacy alignment.
AnvilSnareLANDundead
Corpseroots are rotten, undead trees that grow bright-red poisonous fruit and spread blight to surrounding plants, transforming healthy trees into new corpseroots. These cunning killers drain the life from creatures through their root systems, posing as dead trees until their victims come within reach. Corpseroots most commonly form from rotten husks of trees that died from supernatural blights, making them common threats in the Fangwood and Fierani forests. The most powerful are ancient trees
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +29; darkvision
Languages arboreal, fey, necril; (can't speak any language)
Skills athletics +32, stealth +30
Str
+9
Dex
+5
Con
+6
Int
-2
Wis
+6
Cha
+2
AC 38
Fort +31
Ref +26
Will +27
HP 350 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances bludgeoning 15, piercing 15
Weaknesses axe-vulnerability 15, fire 15
Speed 20 feet
Offense
Melee Branch (reach-15) +34, Damage 3d12+17 bludgeoning
Melee Root (agile, reach-20, trip) +34, Damage 3d8+17 bludgeoning plus Grab
Ranged Bloody Pear (splash) +30, range increment 20 feet, Damage 2d6+12 bludgeoning plus 2d6 poison
Abilities
Axe Vulnerability — The Blood-Pear Tree takes 15 additional damage from axes.
Plant — When it isn't in danger, the corpseroot spends 1 minute rooting to the earth, becoming planted in place. While the corpseroot is planted and immobile, creatures must actively Seek and succeed at a DC 36 Perception check (DC 40 Perception in forests) to detect the corpseroot's true nature.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Take Root (primal) — Frequency once per round
Requirements The Blood-Pear Tree has a creature Grabbed or Restrained
Effect The Blood-Pear Tree buries its roots into the creature, dealing 2d6+17 piercing damage (DC 38 Fortitude save). On a failure, the creature is Enfeebled 1 (or increases the value by 1 if already enfeebled), and the corpseroot regains 15 healing HP. If this would make a creature Enfeebled 5, the creature dies.
Requirements The Blood-Pear Tree has a creature Grabbed or Restrained
Effect The Blood-Pear Tree buries its roots into the creature, dealing 2d6+17 piercing damage (DC 38 Fortitude save). On a failure, the creature is Enfeebled 1 (or increases the value by 1 if already enfeebled), and the corpseroot regains 15 healing HP. If this would make a creature Enfeebled 5, the creature dies.
Grab —
WORKS WELL WITH
CrasherLANDA mobile brute forces enemies into the tree's reach and trip zones while the tree holds ground.
WeaverLANDForced repositioning drives enemies through the tree's threatened area and into its Grab range.
SniperLANDA ranged attacker benefits from the tree's zone control keeping enemies pinned at predictable distances.
PUNISHES
✖ clumping✖ melee proximity✖ low Perception
Pairing with another immobile Anvil leaves the duo vulnerable to repositioning by mobile enemies.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Blood-Pear Tree in the encounter builder — free, no install.
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