Bloomborn Athach
Creature 17 (rare) — giant, humanoid
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLANDgiant
The towering and brutish giants known as athaches are reviled for both their monstrosity and their cruelty. Beyond an athach's filthy habits, this giant is made stranger by the gangly third arm that protrudes from their torso and ends in a twitching, long-fingered claw. Huge, tusk-like fangs descend from an athach's upper jaw and prop their mouth open, leaking long strands of viscous drool that is itself is a toxic venom and coats the athach's fangs. Athachs despise civilization almost as much
Source: kingmaker-bestiary (Pre-Remaster)
Perception +31; darkvision
Languages aklo, fey, jotun
Skills athletics +32, intimidation +32
Str
+9
Dex
+5
Con
+6
Int
+2
Wis
+6
Cha
+5
AC 40
Fort +33
Ref +30
Will +31
HP 375
Weaknesses cold-iron 15
Speed 40 feet
Offense
Melee Fist (reach-10, unarmed) +34, Damage 3d10+17 bludgeoning
Melee Jaws (unarmed) +34, Damage 3d12+17 piercing plus Athach Venom
Melee Claw (agile, unarmed) +34, Damage 3d8+17 slashing
Ranged Rock (brutal) +34, range increment 120 feet, Damage 3d4+17 bludgeoning
Abilities
Attack of Opportunity (Special) — An athach gains an extra reaction at the start of each of its turns that it can use only to make an Attack of Opportunity with its claw. It can't use more than one Attack of Opportunity triggered by the same action.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Catch Rock —
Athach Venom (poison) — Saving Throw DC 38 Fortitude
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and Enfeebled 1
Stage 2 2d6 poison damage and Enfeebled 2
Stage 3 2d6 poison damage and Enfeebled 3
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and Enfeebled 1
Stage 2 2d6 poison damage and Enfeebled 2
Stage 3 2d6 poison damage and Enfeebled 3
Swift Claw —
Throw Rock — The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
WORKS WELL WITH
WeaverLANDDebuffs on approaching enemies amplify the threat of reactive strikes, creating a kill zone that punishes every step of engagement.
SniperLANDRanged attackers fire freely from behind reach coverage, protected by reactive strikes that deter enemy advance through the frontline.
ShadeLANDStealthy skirmishers exploit the distraction of a huge reach threat to set up ambushes against enemies focused on avoiding reactive strikes.
PUNISHES
✖ melee reliance✖ standing still✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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