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Bloom of Lamashtu

Creature 10 (unique) — fiend, plant, unholy

Pre-Remaster content. May include legacy alignment.

AnvilSnareLANDfiendplant

A thick, green stalk with spiraling rows of thorns stands at the center of this enormous flowering plant. Each flower has a growing seed pod at its center, surrounded by vibrant petals in a wide variety of colors. Crafted after consecutive seasons of experimentation, prayer, and ritual, the bloom of Lamashtu is the triumph of the cultist Darivan and his Cult of the Bloom. The fiendish plant aids their effort to infect the humanoid population of the Stolen Lands and replace them with monstrous pr

Source: kingmaker-bestiary (Pre-Remaster)

Perception +21; low-light-vision, tremorsense 30 feet
Languages chthonian; (cannot speak any language)
Skills athletics +21, stealth +18 (+22 in wooded or underground areas)
Str
+7
Dex
+2
Con
+5
Int
+0
Wis
+5
Cha
+3
AC 27 Fort +21 Ref +16 Will +19
HP 210 (regeneration 30 (deactivated by fire or holy))
Immunities acid, curse
Resistances bludgeoning 10, piercing 10
Weaknesses holy 10, slashing 10
Speed 5 feet

Offense

Melee Thorny Vine (reach-15, unholy) +23, Damage 2d8+10 slashing plus 2d6 poison
Ranged Thorn (unholy) +19, range 50 feet, Damage 2d6 piercing plus 1d6 poison

Abilities

Tremorsense (Precise) 30 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Regeneration 30 (Deactivated by Fire or Holy) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Defensive Burst
Bloom Curse (curse, primal) — A living creature is exposed to the bloom curse if it eats any portion of a bloom of Lamashtu, fails a save against the bloom's seed pod, or is critically hit by the bloom's thorny vine Strike. Unlike the bloom curse contracted from secondary sources, there is no onset time for this version of the curse, and the creature spawned by the victim's death may be much more powerful and is always chaotic evil.

Saving Throw DC 29 Fortitude

Stage 1 no ill effects (1 day)

Stage 2 Enfeebled 1 (1 day)

Stage 3 enfeebled 1 and 2d6 poison damage (8 hours)

Stage 4 Unconscious and 4d6 poison damage (10 minutes)

Stage 5 death;

Special A creature that dies from the bloom curse explodes in a blast of First World foliage and releases a monster into the world. This creature is a chaotic evil low-intelligence beast or dragon (chosen by the GM) of the same level as the dead creature.
Spew Seed Pod (poison, primal) — The bloom of Lamashtu's central stalk disgorges a pulsing seed pod from its flower, spitting it at a range of up to 60 feet and creating a 20-foot burst when the seed pod explodes into a spray of supernatural acidic poison. All creatures in this area must attempt a DC 29 Reflex save. The bloom of Lamashtu can't Spew Seed Pod for 1d4 rounds.

Critical Success The creature is unaffected.

Success The creature takes 3d6 acid plus 3d6 poison{3d6 acid damage and 3d6 poison damage}.

Failure The creature takes 5d6 acid plus 5d6 poison{5d6 acid damage and 5d6 poison damage} and is exposed to the bloom curse.

Critical Failure As failure, but 10d6 acid plus 10d6 poison{10d6 acid damage and 10d6 poison damage}, plus knocked Prone by the force of the blast.

WORKS WELL WITH

SniperLANDSniper delivers damage from range while Anvil's zone control and regeneration absorb enemy attention.
CrasherLANDCrasher provides burst follow-up to enemies clustered by the Anvil's seed pod area denial.
WeaverLANDWeaver funnels enemies into the Anvil's reach and burst radius through repositioning effects.

PUNISHES

✖ clumping✖ stealth✖ reliance on non-slashing physical
Extreme low mobility makes stacking multiple Anvils easy for enemies to bypass entirely.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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