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Blue Viper (Level 14)

Creature 14 (unique) — humanoid, ratfolk

Pre-Remaster content. May include legacy alignment.

SniperWeaverLANDhumanoidratfolkpoisonalchemical

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +28; low-light-vision
Languages goblin, taldane, tien, ysoki
Skills acrobatics +27, athletics +16, deception +23, diplomacy +21, stealth +27, thievery +25
Str
+0
Dex
+5
Con
+5
Int
+5
Wis
+2
Cha
+1
Items Shortsword, Acid Flask (Greater) (Infused) (2), Alchemist's Fire (Greater) (Infused) (4), Bottled Lightning (Greater) (Infused) (4), Frost Vial (Greater) (Infused) (2), Explorer's Clothing, Dragon Bile (Applied to Body), Blightburn Resin (Infused) (6), Deathcap Powder (Infused) (3), Elixir of Life (Greater) (Infused) (4), Malyass Root Paste (Infused) (3), Purple Worm Venom (Infused) (9), Shadow Essence (Infused) (6), Spider Root (Infused) (3)
AC 34 Fort +27 Ref +28 Will +22
HP 260
Speed 25 feet

Offense

Melee Shortsword (agile, finesse, magical, versatile-s) +27, Damage 2d6+6 piercing
Ranged Greater Acid Flask (acid, alchemical, bomb, consumable, splash) +29, range increment 20 feet, Damage 1 acid plus 3d6 acid plus 3 acid
Ranged Greater Alchemist's Fire (alchemical, bomb, consumable, fire, splash) +29, range increment 20 feet, Damage 3d8 fire plus 3 fire plus 3 fire
Ranged Greater Bottled Lightning (alchemical, bomb, consumable, electricity, splash) +29, range increment 20 feet, Damage 3d6 electricity plus 3 electricity
Ranged Greater Frost Vial (alchemical, bomb, cold, consumable, splash) +29, range increment 20 feet, Damage 3d6 cold plus 3 cold

Abilities

Infused Items — Blue Viper carries the following infused items: 2 Acid Flask (Greater), 4 Alchemist's Fire (Greater), 6 Blightburn Resin, 4 Bottled Lightning (Greater), 3 Deathcap Powder, 4 Elixir of Life (Greater), 2 Frost Vial (Greater), 3 Malyass Root Paste, 9 Purple Worm Venom, 6 Shadow Essence, and 3 Spider Root. These items last for 24 hours, or until the next time Blue Viper makes his daily preparations.
Poisoned Coat
Pinpoint Poisoner — When Blue Viper successfully Strikes an Off-Guard creature with a poisoned weapon or exposes an off-guard creature to an inhaled poison, the creature takes a –2 circumstance penalty to its initial save against that poison.
Poison Spray
Potent Poisoner — Blue Viper's infused poisons have a DC of 34.
Quick Application — Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding.

WORKS WELL WITH

AnvilLANDA frontline bruiser holds the party's attention so this poisoner can apply injury poisons and lob bombs uninterrupted.
FlankerLANDA striker that leaves foes Off-Guard sharpens the poison's save penalty, turning failed Fortitude saves into near-certainties.
SnareLANDA controller keeps targets grouped so splash damage and poison exposure punish clustering.

PUNISHES

✖ clumping✖ low Fortitude✖ melee reliance
Avoid pairing with another heavy poison specialist; redundant Fortitude-save pressure narrows the encounter to a single defensive axis.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #166: Despair on Danger Island.

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