Boggard Hunter
Creature 7 — amphibious, boggard, humanoid
Pre-Remaster content. May include legacy alignment.
FlankerSnareLANDAQUATICboggard
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +14; darkvision
Languages boggard
Skills athletics +16, intimidation +12, stealth +15 (+17 in water), survival +14
Str
+5
Dex
+2
Con
+3
Int
-1
Wis
+3
Cha
+1
Items Greatclub, Javelin (5), Studded Leather Armor
AC 24
Fort +18
Ref +15
Will +12
HP 140
Speed 20 feet, swim 25 feet (swamp stride)
Offense
Melee Greatclub (backswing, shove) +18, Damage 1d10+7 bludgeoning
Melee Tongue (reach-10) +18, Damage 1d4+7 bludgeoning plus Tongue Grab
Ranged Javelin (thrown-30) +15, Damage 1d6+7 piercing
Abilities
Sneak Attack — A boggard hunter deals an additional 2d6 precision damage precision damage to Off-Guard creatures.
Swamp Stride — A boggard hunter ignores difficult terrain caused by swamp terrain features.
Terrifying Croak (auditory, emotion, fear, mental) — The boggard unleashes a terrifying croak. Any non-boggard within 30-foot emanation{30 feet} becomes Frightened 1 unless they succeed at a DC 25 Will save; those who critically succeed are temporarily immune for 1 minute.
Tongue Grab — If a boggard hunter hits a creature with her tongue, that creature becomes Grabbed. Unlike with a normal grab, the creature isn't Immobilized, but it can't move beyond the reach of the boggard hunter's tongue.
A creature can sever the tongue by hitting AC 22 and dealing at least 7 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using their tongue Strike until they regrows their tongue, which takes a week.
A creature can sever the tongue by hitting AC 22 and dealing at least 7 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using their tongue Strike until they regrows their tongue, which takes a week.
WORKS WELL WITH
AnvilLAND / AQUATICA durable frontline holds the group's focus in the open swamp so this skirmisher can flank from cover for precision damage.
WeaverLAND / AQUATICA caster capitalizes on targets already Frightened by the croak, since failed Will saves make control spells land more easily.
SniperLAND / AQUATICA ranged attacker keeps damaging targets slowed by terrain that this skirmisher simply ignores.
PUNISHES
✖ low Will✖ clumping✖ difficult-terrain kiting
Avoid stacking with another precision-reliant skirmisher; both compete for the same Off-Guard opening.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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