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Bone Gladiator

Creature 7 (unique) — mindless, skeleton, undead, unholy

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLANDundeadunholy

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +16; darkvision
Skills athletics +20, intimidation +17
Str
+7
Dex
+0
Con
+4
Int
-5
Wis
+2
Cha
+4
AC 24 Fort +17 Ref +13 Will +13
HP 105 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, mental
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 30 feet

Offense

Melee Claw (agile, reach-10, unarmed) +18, Damage 2d6+11 slashing

Abilities

Loose Bones — A critical hit jostles the skeleton's loose bones, making it Clumsy 1. Additional critical hits increase this value, up to clumsy 4.
Broad Swipe — The skeleton makes two Strikes with its claw against two adjacent foes, both of whom are within its reach. The multiple attack penalty doesn't increase until after both attacks are resolved.
Terrifying Charge — The skeleton Strides and makes a claw Strike with a +4 circumstance bonus to damage. If the Strike hits, it attempts to Demoralize the target.

WORKS WELL WITH

WeaverLANDWeaver clusters enemies, maximizing Broad Swipe cleave and setting up Terrifying Charge follow-up.
ShadeLANDShade debuffs AC and saves, amplifying the Gladiator's high-damage strikes against controlled foes.
SniperLANDSniper exploits the Gladiator's reach bubble, picking off targets held at a distance without entering melee.

PUNISHES

✖ clumping✖ fear vulnerability
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Abomination Vaults Hardcover Compilation.

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