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Brontosaurus

Creature 10 — animal, dinosaur

CrasherAnvilLANDanimaldinosaur

Brontosauruses are truly gigantic behemoths, herbivores large enough to be unafraid of all but the most massive predators. Brontosauruses have stout bodies and long, sinuous necks and tails. Although their feet are capable of crushing entire buildings, these herbivores are generally considerate of where they step. Remnants from the world's primeval era, these enormous reptilian animals still exist in large numbers in remote wildernesses or underground in magical Darklands caverns. Lizardfolk, o

Source: pathfinder-monster-core

Perception +16; low-light-vision, scent (imprecise) 30 feet
Skills athletics +23
Str
+9
Dex
+0
Con
+5
Int
-4
Wis
+2
Cha
+1
AC 28 Fort +21 Ref +14 Will +16
HP 220
Speed 35 feet

Offense

Melee Tail (reach-20, sweep) +23, Damage 2d10+13 bludgeoning plus Improved Knockdown
Melee Foot (reach-15, unarmed) +23, Damage 2d8+13 bludgeoning

Abilities

Tail Sweep — The brontosaurus makes a tail Strike and compares the attack roll to the AC of up to three foes, each of whom must be within its tail's melee reach and adjacent to at least one other target. It rolls damage only once and applies it to each creature hit.

A Tail Sweep counts as two attacks for its multiple attack penalty.
Trample — Huge or smaller, foot, DC 29 Reflex

The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Improved Knockdown

WORKS WELL WITH

SniperLANDRanged damage keeps up pressure while the rest of the party avoids standing in the trample's path.
SnareLANDControl that clusters enemies turns each tail sweep and trample into a much bigger swing.
WeaverLANDDebuffs that lower Reflex make the trample's save far harder to succeed at.

PUNISHES

✖ clumping✖ melee reliance✖ static formations
Avoid a second Crasher; both want to be the encounter's big area-melee threat and will compete for space.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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