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Brughadatch

Creature 10 — amphibious, fey

Pre-Remaster content. May include legacy alignment.

WeaverAnvilLANDAQUATICfey

The biggest difference between a gahlepod and a grown brughadatch isn't their humanoid appearance, but the powerful magic they gain as they mature. Brughadatches are malevolent fey tricksters with distinct stages of life: they spawn from the First World's primal energies as esurient tadpoles, grow into humanoids capable of creating enticing illusions, then finally evolve into huge, slothful toads that warp their environs with mere thoughts.

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +19; darkvision
Languages common, fey
Skills athletics +19, deception +22, intimidation +22, nature +22, survival +20
Str
+5
Dex
+3
Con
+4
Int
+0
Wis
+4
Cha
+6
AC 30 Fort +22 Ref +16 Will +20
HP 210
Weaknesses cold-iron 10
Speed 25 feet, swim 25 feet

Offense

Melee Jaws (unarmed) +21, Damage 2d10+9 piercing plus Grab
Melee Claw (agile, unarmed) +19, Damage 2d8+5 slashing

Abilities

Deceitful Feast (illusion) — The brughadatch conjures a decadent, enticing feast void of nutritional substance. This conjuration takes 1 minute and lasts for 24 hours. For each item of illusory food a creature eats, it must attempt a DC 29 Will save.

Critical Success The creature sees through the illusion and becomes immune to the effects of Deceitful Feast for 24 hours.

Success The creature doesn't see through the illusion but is unaffected by the food.

Failure The creature takes a -1 circumstance penalty to Will saves against any of the brughadatch's spells or abilities. The penalty increases with each failed save, to a maximum of -5.

Critical Failure As failure, plus for 1 hour, the creature's attitude becomes helpful to the brughadatch, and the creature can't use hostile actions against them.
Psychic Sip
Grab
Primal Innate Spells DC 28, attack +22
4th Confusion
3rd Enthrall (×3)
2nd Faerie Fire, Hideous Laughter
1st Charm (At-Will), Fear (At-Will)
Cantrips (4th) Detect Magic, Produce Flame

WORKS WELL WITH

FlankerLAND / AQUATICA flanker exploits off-guard from grabbed targets while the weaver controls positioning.
SniperLAND / AQUATICA sniper capitalizes on immobilized targets created by the weaver's grab and spells.

PUNISHES

✖ low Will✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #154: Siege of the Dinosaurs.

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