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Bugul Noz

Creature 12 (rare) — fey

Pre-Remaster content. May include legacy alignment.

WeaverShadeLANDfey

This gangly fey humanoid wanders the overgrown paths of dark, misty forests, voluntarily isolating themself in an attempt to protect others from their hideous form. A bugul noz's appearance is not merely unsightly-to view the being's form is said to tempt death, and backwoods villagers tell tales of wanderers found struck dead after merely glancing at the creature. As they jaunt through the forest, the bugul noz sings an eerie tune to alert others to their presence and deter these creatures fro

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +23; darkvision
Languages common, fey
Skills acrobatics +21, athletics +19, Forest Lore +22, nature +25, survival +25
Str
+3
Dex
+5
Con
+4
Int
+4
Wis
+5
Cha
+7
AC 31 Fort +22 Ref +25 Will +23
HP 200
Immunities emotion
Weaknesses cold-iron 18
Speed 25 feet (forest jaunt)

Offense

Melee Claw (magical, unarmed) +23, Damage 3d8+6 piercing
Ranged Rock +25, range increment 30 feet, Damage 2d8+6 bludgeoning

Abilities

Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 29 Will

Animals take a -2 circumstance penalty to the Will save.

A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.

Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.
Horrid Visage (visual) — Creatures that see the bugul noz must succeed at a DC 31 Fortitude saving throw. On a failure, creatures are Doomed 1 (or Doomed 2 on a critical failure).
Mirror Vulnerability — Upon seeing its own reflection in a mirror or other reflective surface, the bugul noz must succeed at a DC 34 Will save or become Confused and Immobilized for 1d4-1 rounds (minimum 1 round). While confused and immobilized, the bugul noz cries and wallows in misery, making it immune to visual and auditory effects for the duration.
Flail — The bugul noz swings its limbs about wildly. It makes up to three claw Strikes, each against a different creature and each with a -2 circumstance penalty. Its multiple attack penalty doesn't increase until after it makes all the attacks.
Forest Jaunt — The bugul noz ignores difficult terrain in forests.
Haunting Wail (illusion) — The bugul noz lets out a hair-raising keen. Other creatures within 30-foot emanation{30 feet} must attempt a DC 31 Fortitude save.

The bugul noz can't use this ability again for 1d4 rounds.

Critical Success The target is unaffected.

Success The target takes 2d10 sonic damage.

Failure The target takes 4d10 sonic damage and gains sonic weakness 10 for 1 minute.

Critical Failure As failure, and the target becomes Fleeing for 1 round.
Primal Innate Spells DC 33, attack +25
3rd Blindness (×3), Wanderer's Guide
1st Pass Without Trace
Cantrips (3rd) Dancing Lights

WORKS WELL WITH

AnvilLANDAn Anvil holds enemies within the Frightful Presence and Horrid Visage auras while the Weaver controls the battlefield.
FlankerLANDA Flanker exploits off-guard against foes afflicted by fear or Doom, multiplying the debuff's value.
CrasherLANDA Crasher pushes enemies into the Weaver's area effects such as Haunting Wail and Frightful Presence.

PUNISHES

✖ clumping✖ low Will✖ low Fortitude
stacking Weaver over-controls the tempo and cedes raw damage
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #153: Life's Long Shadows.

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