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Caldera Oni

Creature 14 — fire, giant, humanoid, oni

CrasherAnvilLANDAERIALgiantonifire

As hot-blooded as the lava that floods their homes, caldera oni have an incredible appetite for the thrill of war. While they engage in battle to conquer and control others, caldera oni also love the thrill of combat, fighting for the sheer joy of it. Presenting a caldera oni with a true challenge can potentially earn their mercy and an offer to serve at their side. Oni are large, brutal creatures originating in Tian Xia who resemble humanoids with brightly colored skin, tusks, and horns. Though

Source: pathfinder-monster-core

Perception +26; greater-darkvision
Languages common
Skills acrobatics +23, athletics +27, crafting +25, deception +27, intimidation +27
Str
+8
Dex
+6
Con
+6
Int
+0
Wis
+6
Cha
+8
Items Katana, Breastplate
AC 35 Fort +28 Ref +25 Will +23
HP 315
Immunities fire
Weaknesses spirit 15
Speed 40 feet, fly 40 feet

Offense

Melee Katana (deadly-d8, magical, two-hand-d10, versatile-p) +30, Damage 2d6+14 slashing plus 2d6 fire
Melee Jaws (magical, reach-10, unarmed) +28, Damage 2d6+14 piercing plus 1d8 bleed

Abilities

Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Bean Panic — Oni are curiously afraid of beans, especially as the seasons begin to change. If a creature Interacts to throw a handful of beans at the oni, the oni becomes Frightened 2. While frightened this way, their weakness to spirit damage is increased by 5. The oni then becomes immune to bean panic for 24 hours.
Reactive Strike
Stoke the Volcano — When the caldera oni is critically hit, the flames of anger grow within them. They recharge their choice of Ash Form or Dance of Burning War.
Ash Form (polymorph, primal) — Frequency once per minute

Effect The caldera oni transforms into a cloud of sparking volcanic ash and then Flies. This movement doesn't trigger reactions, and the caldera oni can move through small gaps and spaces occupied by other creatures.

The caldera oni then returns to its physical form, affected by a 4th-rank Enlarge spell with a duration of 1d4 rounds.
Change Shape (concentrate, polymorph) — The caldera oni can take on the appearance of any Medium or Large humanoid creature. This doesn't change their Speed or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning).

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Dance of Burning WarFrequency once per minute

Effect The oni's heat becomes overwhelming, causing them to breathe out superheated ash and dance across the battlefield. The caldera oni Strides, then makes a melee Strike. If the Strike hits, the oni can Stride again and Strike again, repeating this until they have either missed with a Strike or made three Strikes total.

The oni then finishes the dance by calling down volcanic lightning through the cloud of ash. Each creature hit by a Strike during the dance takes 3d6 fire plus 3d6 electricity{3d6 fire damage and 3d6 electricity damage} with a DC 34 Reflex save.
Primal Innate Spells DC 34, attack +26
2nd Invisibility (At Will, Self Only)

WORKS WELL WITH

SnareLAND / AERIALA controller keeps targets from fleeing so the oni's high-mobility strikes land reliably.
SniperLAND / AERIALRanged pressure adds up while the oni's mobility disrupts backline positioning.
WeaverLAND / AERIALAdditional battlefield control stacks with the oni's own crit-fueled tempo swings.

PUNISHES

✖ clumping✖ ranged reliance✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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