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Caliddo Haruvex

Creature 10 — undead, unholy

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLANDundeadcold

Graveknights are undead warriors granted unlife by a cursed suit of armor.

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +19; darkvision
Languages common, necril
Skills athletics +23, intimidation +22, religion +19, Warfare Lore +20
Str
+7
Dex
+4
Con
+4
Int
+2
Wis
+3
Cha
+5
Items Composite Longbow, Greatsword, Full Plate, Keys
AC 31 Fort +21 Ref +19 Will +18
HP 175 (void healing, rejuvenation)
Immunities bleed, cold, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet

Offense

Melee Frost Greatsword (cold, magical, versatile-p) +24, Damage 2d12+10 slashing plus 1d6 cold
Melee Fist (agile, cold, unarmed) +23, Damage 2d6+10 bludgeoning plus 1d6 cold
Ranged Frost Composite Longbow (cold, deadly-d10, magical, propulsive, reload-0, volley-30) +21, range increment 100 feet, Damage 2d8+6 piercing plus 1d6 cold

Abilities

Attack of Opportunity
Rejuvenation (divine) — When a graveknight is destroyed, its armor rebuilds its body over the course of 1d10 days-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.
Sacrilegious Aura (aura, divine, evil) — 30 feet. When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of +17.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Devastating Blast (arcane, cold) — The graveknight unleashes a 30-foot cone of energy. Creatures in the area take 6d12 cold damage (DC 29 Reflex save).

The graveknight can use this ability once every 1d4 rounds.
Graveknight's Curse (arcane, curse) — This curse affects anyone who wears a graveknight's armor for at least 1 hour.

Saving Throw DC 33 Will save

Onset 1 hour

Stage 1 Doomed 1 and cannot remove the armor (1 day)

Stage 2 Doomed 2, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)

Stage 3 dies and transforms into the armor's graveknight.
Phantom Mount (arcane, summon) — HP 58; AC 27, Fort +17, Ref +15, Will +14

The graveknight summons a supernatural mount as per Marvelous Mount, heightened to a level equal to half the graveknight's level.

Unlike phantom steed , the steed's AC and saving throw bonuses are all 4 lower than the graveknight's, and the steed has one-third the graveknight's Hit Points (rounded down).

If the steed is destroyed, the graveknight must wait 1 hour before using this ability again.
Weapon Master — The graveknight has access to the critical specialization effects of any weapons it wields.

WORKS WELL WITH

WeaverLANDA controller can funnel enemies into the thirty-foot cone of Devastating Blast, maximizing the area attack's coverage.
SniperLANDEnemies forced to respect the graveknight's Devastating Blast and melee threat become predictable targets for a ranged ally.
ShadeLANDDebuffs from a Shade lower enemy saves and AC, magnifying the graveknight's critical-hit specialization and blast damage.

PUNISHES

✖ clumping✖ vitality reliance✖ reckless movement
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Abomination Vaults Hardcover Compilation.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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