Camarach
Creature 17 (uncommon) — monitor
Pre-Remaster content. May include legacy alignment.
WeaverSnareAERIALAQUATICmonitoroccult
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +27; darkvision, thoughtsense (imprecise) 120 feet
Languages chthonian, diabolic, empyrean, protean; telepathy 100 feet, tongues
Skills athletics +33, deception +36, intimidation +30, religion +31, stealth +28, survival +31
Str
+10
Dex
+5
Con
+6
Int
+6
Wis
+6
Cha
+9
AC 40
Fort +31
Ref +26
Will +29
HP 320
Resistances physical (except bludgeoning) 15
Speed 0 feet, fly 60 feet, swim 60 feet
Offense
Melee Jaws (magical, reach-20, unarmed) +35, Damage 3d10+18 piercing plus Improved Grab
Abilities
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Thoughtsense (Imprecise) 120 feet (mental, occult) — Thoughtsense allows a monster to sense all non-mindless creatures at the listed range.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Disgorge Portal (light, occult) — The camarach vomits a spray of coruscating light. This has the effect of a DC 42 Prismatic Spray, except that each creature is affected by one violet beam and one other beam (roll 1d6 instead of 1d8 to determine which other beam).
The camarach can't Disgorge a Portal again for 1d4 rounds.
The camarach can't Disgorge a Portal again for 1d4 rounds.
Exile (occult, teleportation) — The camarach shunts one creature within its body through an inner portal to send it away.
The target must attempt a DC 38 Will save.
Critical Success The creature is teleported to an open space it chooses within 30 feet of the camarach.
Success The creature isn't teleported.
Failure The creature is teleported to a random open space 1 mile from the camarach.
Critical Failure The creature is teleported to a random other plane, as Interplanar Teleport.
The target must attempt a DC 38 Will save.
Critical Success The creature is teleported to an open space it chooses within 30 feet of the camarach.
Success The creature isn't teleported.
Failure The creature is teleported to a random open space 1 mile from the camarach.
Critical Failure The creature is teleported to a random other plane, as Interplanar Teleport.
Fast Swallow —
Project False Image — When the camarach casts project image, its illusory image can be another creature of its size or a structure of its size that features a large portal (such as a freestanding archway or a large hut with an open doorway).
Swallow Whole (attack) — Huge, 3d10+9 bludgeoning damage, Rupture 34
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.
A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.
Effect: Engulf and Swallow Whole
If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.
A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.
Effect: Engulf and Swallow Whole
If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Improved Grab —
Occult Innate Spells DC 43, attack +35
9th Project Image (At Will) (See Project False Image)
8th Hallucination (×3)
7th Tongues (Constant)
5th Mind Probe (×3)
WORKS WELL WITH
AnvilAERIAL / AQUATICA durable front-line body occupies Reactive Strike range while this occult caster lands its high-DC save-based effects from range.
CrasherAERIAL / AQUATICA burst striker finishes off a target this occult caster has Exiled or Grabbed before it can act again.
FlankerAERIAL / AQUATICMobile flankers reposition freely across water and air to avoid the burst area while punishing immobilized foes.
PUNISHES
✖ single high-value target✖ clumping✖ low Will✖ isolated melee
Habitat-locked to water and air with no land Speed, so land-bound allies without flight or swimming can't stay adjacent for support.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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