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Capstan Swabbie

Creature 7 (uncommon) — construct, mindless

AnvilCrasherLANDconstructmindless

Capstan swabbies are constructs specially designed for seafaring. Sea captains looking for unwavering loyalty and competence can do far worse than a swabbie. Built to resemble and assume the place of a ship's capstan—the winch that raises and lowers the anchor—a capstan swabbie is a round, stout cylinder of wood wrapped in heavy-duty rope. Spars spaced evenly around its frame complete the look, while castors on its base give the swabbie mobility. A capstan swabbie also sports a few small pegs a

Source: gatewalkers-bestiary

Perception +12; darkvision
Skills athletics +17
Str
+6
Dex
+2
Con
+5
Int
-5
Wis
+0
Cha
-5
Items Anchor
AC 25 Fort +17 Ref +12 Will +10
HP 115
Immunities mental
Speed 20 feet

Offense

Melee Anchor (reach-10) +18, Damage 2d8+9 bludgeoning
Melee Rope (disarm, reach-10) +18, Damage 2d6+9 slashing plus Knockdown
Ranged Anchor (tethered, thrown-30) +14, Damage 2d8+9 bludgeoning

Abilities

Attached Anchor — A capstan swabbie is attached to its anchor by a 100-foot-long rope, most of which it keeps coiled around its body. If the capstan swabbie tries to move more than 100 feet from its attached anchor, its Speed is reduced to 10 feet as it drags the anchor along with it. If this rope is severed (AC 12 when uncoiled, Hardness 4, HP 16), the capstan swabbie can move freely, but its ranged anchor Strike loses the tethered trait.
Mate's Expertise — The capstan swabbie can use Athletics to Aid an ally's Sailing Lore check (to hoist or lower sails or the anchor, for instance). On a success or critical success, the capstan swabbie grants its ally a +2 circumstance bonus to the triggering check.
Jury-Rig (manipulate) — The capstan swabbie uses built-in tools to quickly patch itself up. The swabbie gains 10 temporary Hit Points. The swabbie can also use this section on an adjacent section of a ship. The temporary Hit Points last for 1 minute. The target is then temporarily immune for 1 hour.
Loose the Pawls — The capstan swabbie spins around rapidly, its loose ropes whipping everyone in reach. The capstan swabbie makes a rope Strike against each creature within 10 feet and compares its attack roll to the AC of each creature within 10 feet.
Knockdown

WORKS WELL WITH

SniperLANDA ranged damage dealer stays outside the sweeping reach zone while this bulwark occupies the anchor point up close.
FlankerLANDA mobile duelist can dart to the mindless bulwark's flank since it has no proactive pursuit beyond its tether range.
SnareLANDA controller keeps foes locked at range where the reach weapon and disarm combo punish them repeatedly.

PUNISHES

✖ melee reliance✖ clumping✖ weapon reliance
Its movement is leashed to its anchor, so pairing with allies that draw fights far from that fixed point can strand it out of reach.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure Path: Gatewalkers.

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