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Catoblepas

Creature 12 — beast

CrasherAnvilLANDAQUATICbeastpoison

The catoblepas is an aggressive beast at the best of times. Though it prefers swamps, the catoblepas has been know to forage in plains and forests for short periods, leaving behind hunting grounds tainted by its foul breath and noxious waste that other predators and prey alike avoid for days or even weeks thereafter. The catoblepas bullies those creatures it believes are a match for it, and eats everything weaker. A catoblepas is 15 feet long and weighs 2,200 pounds.

Source: pathfinder-monster-core-2

Perception +22; darkvision
Languages aklo
Skills athletics +25, intimidation +20, stealth +22 (+24 in swamps), survival +20
Str
+7
Dex
+4
Con
+6
Int
-2
Wis
+4
Cha
+2
AC 33 Fort +24 Ref +20 Will +22
HP 215
Immunities disease, poison, olfactory
Speed 35 feet, swim 20 feet

Offense

Melee Jaws (magical, reach-10, unarmed) +25, Damage 3d10+13 piercing
Melee Antler (magical, reach-15) +25, Damage 3d12+13 piercing
Melee Hoof (magical) +23, Damage 3d10+11 bludgeoning

Abilities

Stench (aura, olfactory) — 30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 30 Fortitude save or become Sickened 1 (plus Slowed 1 for as long as it's sickened on a critical failure).

While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Ferocity
Poison Breath (poison, primal) — The catoblepas breathes a 60-foot cone of horrid fumes, dealing 13d6 poison damage (DC 32 Fortitude save). The area of this cone is reduced to 30-foot cone{30 feet} underwater. Targets that fail their saving throw also become Sickened 1 (Sickened 2 on a critical failure).

The catoblepas can't use its Poison Breath again for 1d4 rounds.
Trample — Medium or smaller, hoof, DC 32 Reflex

The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

WORKS WELL WITH

FlankerLAND / AQUATICA mobile striker punishes foes left Sickened and Slowed by the stench before they can reposition.
SniperLAND / AQUATICA ranged attacker keeps its distance from the stench aura while picking off foes softened by the poison breath.

PUNISHES

✖ clumping✖ melee reliance✖ standing still
Avoid pairing with another wide-area breath attacker; overlapping cones waste the advantage of catching a spread-out party.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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