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Caulborn

Creature 7 (uncommon) — astral

Pre-Remaster content. May include legacy alignment.

WeaverLANDastral

Telepathic prophets and historians, caulborn gather in small cabals for protection and camaraderie, using their collective brainpower to unravel cosmic conundrums. Once they've exhausted an area's secrets, they depart, seeking new homes hidden within cities, sequestering themselves within caves, or lurking in forgotten corners of the planes. From the moment an ioton absorbs especially profound thoughts and begins taking on the permanent form of a young caulborn, these ennosites' genius and tough

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +18; thoughtsense 120 feet
Languages aklo, chthonian, common, daemonic, diabolic, draconic, empyrean, protean, requian, utopian; telepathy 100 feet
Skills arcana +17, deception +15, intimidation +15, nature +16, occultism +19, religion +14, society +17
Str
+2
Dex
+4
Con
+3
Int
+6
Wis
+5
Cha
+4
AC 24 Fort +12 Ref +15 Will +18
HP 105
Immunities visual
Resistances mental 10
Speed 25 feet

Offense

Melee Claw (agile, finesse, unarmed) +17, Damage 2d10+5 slashing
Melee Hand (finesse, mental) +17, Damage 2d12 mental

Abilities

Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Collective Sense (mental, occult) — Caulborn are aware of all other caulborn within 300-foot emanation{300 feet}, with the effects of a Status spell, and they can perceive anything within the other caulborns' thoughtsense. If two or more caulborn are within range of each others' thoughtsense, they can't be flanked.
Thoughtsense (Precise) 120 feet (mental, occult) — Thoughtsense allows a monster to sense all non-mindless creatures at the listed range.
Consume Thoughts (mental) — Success The target is unaffected.

Failure The target becomes Stupefied 2 for 1 minute, and the caulborn regains 1d12 healing Hit Points.

Critical Failure As failure, but the target is Stupefied 3 for 1 minute and the caulborn regains 2d12 healing Hit Points. If the target was already stupefied when the caulborn used this ability, the target is also Confused for 1 round.
Cooperative Scrying (occult, scrying) — Three or more caulborn adjacent to each other can collectively cast Scrying once per day (DC 25 Will), with no limit to the duration so long as at least three caulborn remain adjacent and use no actions other than to Sustain the Spell.

The daily limit applies to all caulborn who participated, meaning none of them can participate in another scrying that day.
Occult Innate Spells DC 25, attack +17
7th Plane Shift (Self Only)
3rd Hypnotic Pattern, Mind Reading (×3), Paralyze, Vampiric Touch (×2)
1st Charm
Cantrips (7th) Daze, Detect Magic, Read Aura, Shield

WORKS WELL WITH

AnvilLANDAnvil pins enemies within thoughtsense range, ensuring the weaver's debuffs land on priority targets.
FlankerLANDFlanker exploits the positional disadvantage of stupefied foes for precision strikes.
MenderLANDMender sustains the weaver through incidental damage while it concentrates on control spells.

PUNISHES

✖ low Will✖ stealth
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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