Cauthooj
Creature 12 — beast
SnareAnvilLANDbeastmentalsonic
These large, flightless birds are deceptively agile, considering their long bodies and awkward, hopping gait. Solitary predators, they use their hypnotic warbling song to drive prey into a wild frenzy, manipulating them into attacking one another so that the cauthooj can then feast on the remains. Known to some scholars as the puppet master bird, and to others as the shrill shrike, cauthoojs are widely reviled by most intelligent humanoids, in part because they seem to prefer humanoids as prey.
Source: pathfinder-monster-core
Perception +22; thoughtsense (imprecise) 60 feet
Languages fey; (can't speak any language)
Skills athletics +24, stealth +25
Str
+6
Dex
+4
Con
+7
Int
-3
Wis
+2
Cha
+0
AC 33
Fort +25
Ref +20
Will +18
HP 215
Resistances sonic 15
Speed 35 feet
Offense
Melee Beak (agile, deadly-d12, reach-10, unarmed) +26, Damage 2d12+12 piercing
Abilities
Thoughtsense (Imprecise) 60 feet (mental, occult) — The cauthooj senses all non-mindless creatures at the listed range.
Hop-Dodge (move) —
Staccato Strike (mental, primal, sonic) — With subtle alterations in the pitch and tone of its song, the cauthooj directs one creature Confused by its Warbling Song to make a Strike. This works like other Strikes made by confused creatures, except that the cauthooj chooses the target. If no target is in reach or range, or the creature is unable to Strike for any other reason, this ability has no effect.
Warbling Song (auditory, incapacitation, mental, primal) — The cauthooj gives a strange, ululating cry that causes nearby creatures to lash out violently and without control. Each creature within 120-foot emanation that can hear the cauthooj must attempt a DC 32 Will save to resist the effect.
Critical Success The target is unaffected and is temporarily immune for 1 minute.
Success The target is unaffected.
Failure The target is Confused for 1 round.
Critical Failure The target is Confused for 1 round and immediately attacks itself (in the normal fashion for attacking oneself while confused). This Strike doesn't give the creature a flat check to recover from the confusion.
Critical Success The target is unaffected and is temporarily immune for 1 minute.
Success The target is unaffected.
Failure The target is Confused for 1 round.
Critical Failure The target is Confused for 1 round and immediately attacks itself (in the normal fashion for attacking oneself while confused). This Strike doesn't give the creature a flat check to recover from the confusion.
WORKS WELL WITH
SniperLANDA ranged striker stays outside the song's range and keeps firing while confused enemies turn on each other.
FlankerLANDA mobile skirmisher can isolate and finish off a confused target before it regains control of its own actions.
CrasherLANDA disruptive striker adds chaos to a formation already unraveling from forced attacks against its own allies.
PUNISHES
✖ clumping✖ low Will✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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