Chernobue
Creature 12 (uncommon) — fiend, qlippoth, unholy
Pre-Remaster content. May include legacy alignment.
WeaverCrasherLANDfiendqlippoth
The chernobue infects all creatures it encounters with itself, spreading pain and calamity wherever it flops and writhes. It sheds ruin and sups on anguish, but a chernobue can sometimes be persuaded to pause for a few moments of conversation if its partner in discourse can keep its attention by providing enough atrocious details. Resembling a tumor-like growth of oily blackness, this vile monstrosity has numerous muscular tentacles, a single glaring baleful eye, and a drooling, toothy maw in th
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +25; greater-darkvision, scent (imprecise) 30 feet
Languages chthonian; telepathy 100 feet
Skills acrobatics +22, athletics +25, intimidation +25, occultism +22
Str
+7
Dex
+4
Con
+5
Int
+4
Wis
+7
Cha
+5
AC 33
Fort +23
Ref +18
Will +25
HP 220
Immunities controlled, fear-effects
Resistances mental 10, physical (except cold-iron) 10
Speed 30 feet
Offense
Melee Jaws (magical, unarmed, unholy) +26, Damage 3d10+13 piercing plus 1d6 spirit plus Rupturing Venom
Melee Tentacle Mouth (agile, chaotic, magical, reach-15, unholy) +26, Damage 3d6+13 piercing plus 1d6 spirit
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Aura of Order's Ruin (aura, occult) — 30 feet. A lawful or good creature that begins its turn in this aura's emanation must attempt a DC 29 Will save or become Sickened 1 (lawful good creatures instead become Sickened 2).
Boiled by Light — A chernobue takes 2d10 fire damage each time it starts its turn in an area of bright light.
Recall Venom —
Paralyzing Display (concentrate, emotion, fear, incapacitation, mental, occult, visual) — The chernobue's eye pulses and its lid peels back to reveal mind-bending awfulness. Creatures in a 30-foot emanation must attempt a DC 32 Will save, after which they are temporarily immune to further Paralyzing Displays for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Slowed 1 for 1 round.
Failure The creature is Paralyzed for 1d4 rounds. It can attempt a new save to end the effect at the end of each of its turns.
Critical Failure As failure, but paralyzed for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Slowed 1 for 1 round.
Failure The creature is Paralyzed for 1d4 rounds. It can attempt a new save to end the effect at the end of each of its turns.
Critical Failure As failure, but paralyzed for 1 minute.
Rupturing Venom (poison) — The thick, orange venom injected by a chernobue is semi-alive, and as it seethes in a creature's body, it deals poison damage in addition to bludgeoning damage as it ruptures flesh
Saving Throw DC 32 Fortitude
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and 2d6 bludgeoning damage (1 round)
Stage 2 2d6 poison damage, 2d6 bludgeoning damage, and Enfeebled 2 (1 round)
Saving Throw DC 32 Fortitude
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and 2d6 bludgeoning damage (1 round)
Stage 2 2d6 poison damage, 2d6 bludgeoning damage, and Enfeebled 2 (1 round)
Occult Innate Spells DC 32, attack +22
7th Plane Shift (Self only)
6th Phantasmal Calamity, Phantom Pain
5th Subconscious Suggestion
4th Air Walk (Constant), Darkness (At will)
Cantrips (7th) Daze, Detect Magic
WORKS WELL WITH
CrasherLANDA crasher capitalizes on paralyzed enemies with high burst damage, solving the tempo tension between the weaver's control setup and damage delivery.
AnvilLANDAn anvil holds the frontline while the weaver paralyzes from reach, resolving the positioning tension of the weaver's moderate mobility.
SniperLANDA sniper exploits paralyzed and sickened targets from range, addressing the priority tension of focusing down controlled enemies.
PUNISHES
✖ clumping✖ low Will✖ lawful or good
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Chernobue in the encounter builder — free, no install.
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