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Chimeric Manticore

Creature 7 (rare) — beast

Pre-Remaster content. May include legacy alignment.

CrasherSniperLANDAERIALbeast

Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)

Perception +15; darkvision, scent (imprecise) 30 feet
Languages common, draconic
Skills acrobatics +13, athletics +17, intimidation +11, stealth +13, survival +15
Str
+6
Dex
+2
Con
+4
Int
-3
Wis
+2
Cha
+0
AC 25 Fort +18 Ref +15 Will +12
HP 120
Speed 25 feet, fly 40 feet

Offense

Melee Dragon Jaws +18, Damage 2d6+8 piercing plus 2d6 electricity
Melee Lion Jaws +18, Damage 2d10+8 piercing
Melee Goat Horns +18, Damage 2d10+8 piercing
Melee Claw (agile, unarmed) +18, Damage 2d6+8 slashing
Ranged Spike +16, range increment 40 feet, Damage 1d10+8 piercing

Abilities

Attack of Opportunity
Three-Headed — Any ability that would sever a chimera's head (such as a critical hit with a Vorpal Weapon) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Breath Weapon.
Breath Weapon (arcane) — The chimeric manticore's blue-dragon head breathes a 60-foot line of electricity that deals 8d6 electricity damage to all creatures in the area (DC 25 Reflex).

The chimeric manticore can't use Breath Weapon again for 1d4 rounds.
Spike Volley — The manticore flings up to two spikes from its tail, targeting either two different creatures or a single creature. If the manticore targets two different creatures, these creatures must be within 20 feet of one another, and the manticore makes a separate Strike against each; this counts as only one Strike for the manticore's multiple attack penalty, and the penalty doesn't increase until after both attacks. If the manticore fires both spikes at the same creature, it makes a single Strike. If the attack hits, it deals the damage of a single spike, but the target is pinned in place, rendering it Immobilized. A creature that succeeds at a DC 25 Athletics check (attempted as a single action) can pull the spike free.

A manticore can hurl no more than 12 spikes in 24 hours.
Three-Headed Strike — The chimera makes a Strike with its dragon jaws, lion jaws, and goat horns, each at a -2 penalty and targeting a different creature. These Strikes count as only one attack for the chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks.
Triple Opportunity — A chimera gains 2 extra reactions each round that it can use only to make Attacks of Opportunity. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.

WORKS WELL WITH

AnvilLAND / AERIALAnvil clusters enemies within the breath weapon's line for maximum area coverage.
WeaverLAND / AERIALWeaver funnels enemy movement to cluster targets for breath weapon or spread for spike volley.
FlankerLAND / AERIALFlanker finishes isolated targets that survived the crasher's multi-head strike barrage.

PUNISHES

✖ clumping✖ standing still✖ ranged reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #179: Cradle of Quartz.

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