Chuul
Creature 7 — aberration, amphibious
Pre-Remaster content. May include legacy alignment.
AnvilLANDAQUATICaberration
Also known as chu'ulothis, these large, armor-plated, crustacean predators lurk beneath the surface of pools, mires, and ponds, waiting to snatch up prey with their massive claws before paralyzing them with their tentacles. At that point, they begin to feed, eating their quarry alive. Chuuls can live in fresh or saltwater, and indeed are found in aquatic environs the world over-even in the subterranean oceans and lakes of the Darklands. While chuuls are good swimmers, they prefer terrestrial pr
Source: pathfinder-bestiary (Pre-Remaster)
Perception +15; darkvision, tremorsense (imprecise) 30 feet
Languages aklo, common; (or sakvroth for darklands variants)
Skills athletics +17, nature +13, stealth +14, survival +13
Str
+6
Dex
+3
Con
+4
Int
+0
Wis
+2
Cha
-1
AC 28
Fort +18
Ref +15
Will +12
HP 100
Immunities poison
Speed 30 feet, swim 25 feet
Offense
Melee Claws (reach-10) +19, Damage 2d8+9 bludgeoning plus Grab
Abilities
Tremorsense (Imprecise) 30 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Attack of Opportunity —
Constrict — 1d8+9 bludgeoning damage, DC 25 Fortitude save (Grabbed by claws only)
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Mandibles —
Paralytic Venom (incapacitation, poison) — Saving Throw DC 25 Fortitude
Maximum Duration 6 rounds
Stage 1 Paralyzed (1 round)
Maximum Duration 6 rounds
Stage 1 Paralyzed (1 round)
Tentacle Transfer —
Grab —
WORKS WELL WITH
SniperLAND / AQUATICSniper exploits paralyzed or grabbed enemies that are stationary and off-guard.
WeaverLAND / AQUATICWeaver forced movement triggers Attack of Opportunity and funnels targets into reach.
CrasherLAND / AQUATICCrasher pushes enemies into reach-10 claws to set up the grab-constrict chain.
PUNISHES
✖ low Fortitude✖ melee engagement✖ escape attempts✖ stealth
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Chuul in the encounter builder — free, no install.
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