Cinder Dragon (Adult)
Creature 14 — dragon, fire, primal
AnvilCrasherLANDAERIALdragonfireprimal
Among the largest and fiercest dragons, cinder dragons are typically volatile, demanding respect—even deference—from lesser creatures. Cinder dragons' appearance evokes their flame, often in scales with mixed patterns of red, orange, and yellow. Many cinder dragons dwell in active volcanoes and similarly fiery locales. Cinder dragons prefer treasures that can withstand the heat of their bodies and lairs, with gemstones, gold, and silver common among their hoards.
Source: pathfinder-monster-core-2
Perception +26; darkvision, scent (imprecise) 60 feet; smoke vision
Languages common, draconic, pyric
Skills acrobatics +23, athletics +29, diplomacy +25, intimidation +27, nature +26, stealth +23
Str
+8
Dex
+2
Con
+6
Int
+3
Wis
+4
Cha
+5
AC 35
Fort +27
Ref +23
Will +25
HP 310
Immunities fire, paralyzed, sleep
Weaknesses cold 15
Speed 50 feet, fly 150 feet
Offense
Melee Jaws (fire, magical, reach-15) +29, Damage 1d8 fire plus 3d12+12 piercing
Melee Horn (magical, reach-20) +27, Damage 3d12+16 piercing
Melee Claw (agile, magical, reach-10) +29, Damage 3d10+12 slashing
Melee Tail (magical, reach-20) +27, Damage 3d12+12 bludgeoning
Melee Wing (agile, magical, reach-15) +27, Damage 3d8+12 slashing
Abilities
Smoke Vision — Smoke doesn't impair a cinder dragon's vision; they ignore the Concealed condition from smoke.
+2 Status to All Saves vs. Primal —
Boiling Blood (fire) —
Dragon Heat (aura, fire, primal) — 5 feet. 3d6 fire damage (DC 30 Reflex save)
Frightful Presence (aura, emotion, fear, mental) — 90 feet. DC 32 Will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Reactive Strike (Jaws only) —
Draconic Frenzy — The dragon makes two claw Strikes and one wing Strike in any order.
Draconic Momentum — The dragon recharges their Pyre Breath whenever they score a critical hit with a Strike.
Pyre Breath (fire, primal) — The dragon breathes a blast of flame that deals 13d6 fire damage in a 50-foot cone (DC 34 Reflex save). Creatures that critically fail their save catch fire, taking 2d6 persistent fire damage. The area then fills with black smoke for 1 minute. This has the effects of mist, except it fills the cone's area. The dragon can't use Pyre Breath again for 1d4 rounds.
Stoke the Flames (fire, primal) — The dragon intensifies nearby fires. Every foe within 60 feet that is taking persistent fire damage takes 4d6 fire damage.
WORKS WELL WITH
SniperLAND / AERIALA ranged attacker stays outside the heat aura and reach while this bruiser locks down melee-focused characters.
SnareLAND / AERIALA controller that keeps enemies clustered turns the breath weapon and follow-up fire damage into a bigger swing.
WeaverLAND / AERIALA spellcaster lowering Will saves compounds the fear effect, stripping actions from more of the party.
PUNISHES
✖ clumping✖ melee reliance✖ low Will✖ standing in persistent fire
Avoid a second Anvil competing for the same melee reach; the frontline only needs one sticky threat to punish approach.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Cinder Dragon (Adult) in the encounter builder — free, no install.
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