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Clay Effigy

Creature 10 (uncommon) — construct, mindless

AnvilCrasherLANDconstruct

Traditionally, clay effigies are crafted in the image of a deity and used as guardians of tombs or sacred crypts. Clay effigies have the power to lay curses upon their victims as punishment for intrusion, leading many to believe that these oft-ancient constructs have a touch of the divine in them. Out of an abundance of caution, superstitious folk still tread lightly around elaborate or particularly well-crafted statues that resemble clay effigies even in the slightest. For some clay effigies,

Source: pathfinder-monster-core

Perception +16; darkvision
Skills athletics +24
Str
+6
Dex
-1
Con
+6
Int
-5
Wis
+0
Cha
-5
AC 29 Fort +23 Ref +16 Will +17
HP 175
Immunities mental
Resistances physical (except adamantine) 10, spells (except cold, earth, water) 10
Speed 20 feet

Offense

Melee Fist (magical, reach-10, sanctified, unarmed) +24, Damage 2d6 spirit plus 2d10+6 bludgeoning

Abilities

Sacred Art — The creator of a clay effigy can dedicate the effigy to a deity while constructing it. If the deity allows a divine sanctification, the effigy is sanctified to that deity, gaining the holy or unholy trait as appropriate.
Effigy's Curse (curse, divine) — When a creature damages the clay effigy, it must succeed at a DC 27 Will save or be afflicted with the effigy's curse. The accursed becomes Fatigued when it carries part of the effigy or any item the effigy was assigned to guard.

This fatigue can't be removed until the creature has given up such items for at least 24 hours.
Cast Out (divine, sanctified, spirit) — A 20-foot emanation of spiritual energy pushes against intruders, as though trying to drive their souls away. Each creature in the area takes 8d6 spirit damage depending on a DC 29 Will save.

The clay effigy can't Cast Out again for 1d4 rounds.

Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and 3d6 persistent spirit damage. The persistent damage ends if the creature moves over 60 feet from the clay effigy or the effigy is destroyed.

Critical Failure As failure, except the persistent damage is increased to 6d6 persistent spirit.
Heavy Stride — The clay effigy Strides and can move through the spaces of Medium and smaller creatures. Each creature it moves through must succeed at a DC 29 Reflex save or be knocked Prone.

WORKS WELL WITH

SniperLANDRanged support avoids triggering the curse from melee damage.
SnareLANDA controller keeps enemies bunched for the emanation of spiritual energy.

PUNISHES

✖ clumping✖ melee reliance✖ standing still
Its curse punishes melee damage dealers directly; avoid relying on melee-heavy allies to chip it down.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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