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Conspirator Dragon (Adult, Spellcaster)

Creature 12 — dragon, occult

CrasherWeaverLANDAERIALVERTICALdragonoccultmental

Hidden among the shadows and upper echelons of society are the conspirator dragons. These dragons are schemers, always looking to manipulate and control others, either for personal gain or simply for the thrill of watching their machinations play out. Conspirator dragons see themselves above others and typically speak with infantilizing tones and words. However, as most conspirator dragons meet others while in disguise, they do their best to maintain their disguise. Dragons come in myriad forms

Source: pathfinder-monster-core

Perception +23; darkvision, scent (imprecise) 60 feet; (+25 to Sense Motive)
Languages common, draconic, shadowtongue, sussuran; Telepathy 100 feet
Skills acrobatics +21, athletics +23, deception +25, diplomacy +25, intimidation +23, Lore (any one region or settlement) +25, occultism +23, performance +25, society +23, stealth +21
Str
+5
Dex
+3
Con
+4
Int
+5
Wis
+5
Cha
+7
AC 33 Fort +20 Ref +21 Will +25 +2 status to all saves vs. occult
HP 215
Immunities controlled, paralyzed, sleep
Speed 40 feet, climb 40 feet, fly 140 feet

Offense

Melee Jaws (magical, reach-10, unarmed) +25, Damage 3d8+11 piercing
Melee Claw (agile, magical, unarmed) +25, Damage 3d6+11 slashing
Melee Tail (magical, reach-15) +23, Damage 2d10+11 bludgeoning
Ranged Mental Blast (mental) +25, range 100 feet, Damage 3d6+6 mental

Abilities

Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+2 to Sense Motive
+2 Status to All Saves vs. Occult
Retract Body
Conjure Disguise (manipulate, occult, polymorph) — Frequency once per day

Effect The dragon conjures a perfect flesh-suit replica of a humanoid they've seen of their size or smaller and compresses themself into it, along with generating appropriate clothing for the humanoid. This process takes 1 minute to complete, during which the dragon is Off-Guard. If the dragon stops or is interrupted in this process, the suit is destroyed. Once the process is complete, the dragon can remain in this disguise indefinitely.

The transformation has the effects of Change Shape, except that the disguise is not actively magical in nature and doesn't register as magical to detect magic and similar effects. The dragon loses Retract Body while transformed.

If the dragon is critically hit while wearing the disguise, the suit is destroyed and immediately explodes. This has the effects of Detonate Disguise, except that creatures use the outcome one degree of success better than they rolled on their save.
Detonate Disguise (occult) — Any creature sharing a space with the dragon after they erupt is pushed into the nearest empty space.
Rushed Transformation (concentrate, manipulate, occult, polymorph) — Frequency once per hour

Effect Using the aid of magic and an exhausting amount of effort, the dragon quickly reshapes their body into the form of a generic humanoid figure. This has the effects of Humanoid Form except that it lasts only 1 minute, and the dragon doesn't gain the +4 status bonus to Deception as the transformation makes use of the dragon's body to crudely mimic a humanoid form. The dragon can Dismiss the effect.

Whenever the effect ends, the dragon leaves behind scraps of magically conjured flesh, which could give away the dragon's presence.
Smoke Breath (occult, poison) — The dragon unleashes a noxious cloud of smoke that deals 10d6 poison damage in a 50-foot cone (DC 33 Fortitude save). The smoke remains for 1 minute. This has the effects of Mist, except it fills the cone's area.

The dragon can't use Smoke Breath again for 1d4 rounds.
Sneak Attack — The dragon's Strikes deal an additional 2d6 precision damage to Off-Guard targets.
Occult Prepared Spells DC 33, attack +25
5th Scouting Eye, Synaptic Pulse, Truespeech
4th Clairvoyance, Honeyed Words, Suggestion
3rd Clairaudience, Paralyze, Veil of Privacy
2nd Calm, Invisibility, Paranoia
1st Bane, Fear, Phantom Pain
Cantrips (5th) Daze, Detect Magic, Figment, Message, Telekinetic Projectile
Occult Innate Spells DC 32, attack +24
5th Mind Probe
4th Rewrite Memory
3rd Mind Reading (At Will)
1st Charm, Charm (At Will)

WORKS WELL WITH

AnvilLAND / AERIALA durable front-liner holds ground engagement while the dragon uses its speed and disguise to strike from an unexpected angle.
FlankerLAND / AERIALA mobile skirmisher can exploit Off-Guard targets its Sneak Attack already benefits from.
SniperLAND / AERIALA ranged striker adds pressure while the dragon's mobility and disguise keep the party guessing where the next strike will come from.

PUNISHES

✖ clumping✖ low Will✖ assuming disguised humanoids are harmless
Stacking multiple highly mobile aerial disruptors gives the party only one positioning problem to solve instead of a layered one.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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