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Corpse Sugi

Creature 12 (uncommon) — undead, unholy

Pre-Remaster content. May include legacy alignment.

AnvilSnareLANDundead

Corpseroots are rotten, undead trees that grow bright-red poisonous fruit and spread blight to surrounding plants, transforming healthy trees into new corpseroots. These cunning killers drain the life from creatures through their root systems, posing as dead trees until their victims come within reach. Corpseroots most commonly form from rotten husks of trees that died from supernatural blights, making them common threats in the Fangwood and Fierani forests. The most powerful are ancient trees

Source: season-of-ghosts-bestiary (Pre-Remaster)

Perception +20; darkvision
Languages arboreal, fey, necril; (can't speak any language)
Skills athletics +24, stealth +18
Str
+7
Dex
+3
Con
+5
Int
-2
Wis
+3
Cha
+2
AC 32 Fort +26 Ref +20 Will +20
HP 242 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances bludgeoning 10, piercing 10
Weaknesses axe-vulnerability 10, fire 10
Speed 20 feet

Offense

Melee Branch (reach-15) +26, Damage 1d6 mental plus 3d12+10 bludgeoning
Melee Root (agile, reach-20, trip) +26, Damage 3d12+10 bludgeoning plus 1d6 mental plus Grab
Ranged Rotten Fruit (splash) +22, range increment 20 feet, Damage 3d4+7 bludgeoning plus 3d6 poison

Abilities

Sugi Tree — When it isn't in danger, the corpse sugi spends 1 minute rooting to the earth, becoming planted in place. While the corpse sugi is planted and immobile, creatures must actively Seek and succeed at a DC 38 Perception Check to detect the Corpse Sugi's true nature.
Axe Vulnerability — The corpse sugi takes 10 additional damage from axes.
Thoughtblight (aura, poison, primal) — 30 feet. The mind of a non-nindoru sapient living creature that enters or starts their turn in the corpse sugi's aura becomes infested with invasive thoughts of cruelty and anguish, and must succeed at a DC 29 Will save or become Stupefied 1 (or Stupefied 2 on a critical failure). This condition persists for 1 minute after the creature leaves the aura. A creature that succeeds on the saving throw is temporarily immune to thoughtblight for 1 minute.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Take Root (primal) — Frequency once per round

Requirements The corpse sugi has a creature Grabbed or Restrained
Effect The corpse sugi buries its roots into the creature, dealing 1d6+13 piercing damage and draining the target's life force (DC 32 Fortitude save). On a failure, the creature is Drained 1 (or increases the value by 1 if already drained), and the corpse sugi regains 10 HP. If this would make a creature Drained 5, the creature dies.
Grab

WORKS WELL WITH

SniperLANDsniper eliminates threats caught in mental aura while anvil holds position with reach control
CrasherLANDcrasher shoves enemies into trip range where grab and root drain lock them down
WeaverLANDweaver debuffs Will saves making the passive mental aura more reliably punishing

PUNISHES

✖ clumping✖ melee reliance✖ low Will
same-role stacking overlaps auras with diminishing coverage returns
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Book of the Dead.

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