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Corrupt Guard

Creature 12 (rare) — dwarf, humanoid

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLAND

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +22; darkvision
Languages common, dwarven
Skills athletics +25, diplomacy +19, intimidation +21, society +20, stealth +25
Str
+7
Dex
+3
Con
+5
Int
+0
Wis
+4
Cha
+1
Items Composite Shortbow, Maul, Breastplate, Key
AC 32 Fort +24 Ref +20 Will +21
HP 215
Speed 20 feet

Offense

Melee Maul (shove) +28, Damage 2d12+15 bludgeoning
Ranged Composite Shortbow (deadly-d10, reload-0) +25, range increment 60 feet, Damage 1d8+8 piercing

Abilities

Attack of Opportunity
Improved Knockdown — A corrupt guard can dash their foe to the ground with a single blow. They attempt a single melee Strike. If this Strike hits, they also apply the critical success effect of a Trip. If they used a two- handed melee weapon (such as a maul) for the Strike, they can use the weapon's damage die size instead of the regular die size for the damage from a critical Trip, and they ignore Trip's requirement to have a hand free.

WORKS WELL WITH

SniperLANDsniper finishes prone targets the crasher creates with knockdown while staying clear of reactive strike range
FlankerLANDflanker exploits off-guard from prone foes while crasher sustains frontline pressure with reactive strikes
WeaverLANDweaver debuffs Reflex making improved knockdown attempts land more consistently

PUNISHES

✖ standing still✖ melee reliance
double crasher oversaturates melee reach without ranged or support coverage
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #148: Fires of the Haunted City.

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