Corrupt Shieldmarshal (Clan Pistol)
Creature 7 (uncommon) — humanoid
Pre-Remaster content. May include legacy alignment.
SniperFlankerLANDhumanoidfirearms
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +18; +20 to sense motive or vs. conceal an object
Languages common, dwarven, kelish
Skills acrobatics +17, crafting +15, diplomacy +15, Legal Lore +13
Str
+4
Dex
+5
Con
+2
Int
+0
Wis
+0
Cha
+2
Items Clan Pistol, Longsword, Breastplate
AC 25
Fort +15
Ref +18
Will +12
HP 120
Speed 25 feet
Offense
Melee Longsword (versatile-p) +17, Damage 1d8+7 slashing
Ranged Clan Pistol (concussive, fatal-d10, magical, reload-1) +19, range increment 80 feet, Damage 1d6+3 piercing
Abilities
Firearms Critical Specialization — When the shieldmarshal makes a critical hit with a firearm weapon, the target must succeed at a DC 25 Fortitude save or be Stunned 1.
Lawbringer — The shieldmarshal marks a foe for judgment, granting the shieldmarshal a +10-foot circumstance bonus to Speed whenever it Strides toward that creature. The shieldmarshal's Strikes against that creature deal an additional 2d8 precision damage.
Reloading Strike — The shieldmarshal makes a melee Strike against an opponent within reach and Interacts to reload a firearm in their other hand.
WORKS WELL WITH
AnvilLANDA durable frontline bruiser holds the marked target in place while the ranged hunter's critical specialization threatens repeated stuns.
SnareLANDA controller that immobilizes the marked foe removes its ability to outrun the speed bonus meant to chase it down.
CrasherLANDA melee bruiser splits enemy attention so the hunter can focus fire the single marked target without retaliation.
PUNISHES
✖ kiting✖ low Fortitude✖ isolated targets
Avoid stacking with another single-target marker; competing focus-fire priorities blunt the value of the chase bonus.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Corrupt Shieldmarshal (Clan Pistol) in the encounter builder — free, no install.
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