Counteflora
Creature 10 — plant
Pre-Remaster content. May include legacy alignment.
WeaverAnvilLANDplant
The counteflora resembles an oversized dandelion with black flowers and sinister patterns on its bracts, which it can contract for additional protection and to turn its flower head into a deadly bashing weapon. Unlike dandelions, countefloras do not have separate flowering and seeding stages, and can release their intoxicating seedpods as long as their bracts are open. Countefloras exhibit a strange intellect and communicate with one another by releasing invisible pheromones into the air. Alone
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +18; tremorsense (imprecise) 60 feet
Skills athletics +23, stealth +20 (+24 in jungles and flower fields)
Str
+5
Dex
+6
Con
+6
Int
-4
Wis
+2
Cha
+0
AC 29
Fort +22
Ref +20
Will +14
HP 220
Immunities poison
Weaknesses cold 10, fire 10
Speed 25 feet
Offense
Melee Vines (agile) +21, Damage 2d6+9 slashing
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Frost Susceptibility — Whenever the counteflora takes cold damage, it takes a –10-foot circumstance penalty to Speed for 1 round.
Tighten Bracts — The counteflora stiffens the specialized leaves around its flower head, protecting its sensitive seedpods. While its bracts are tightened, a counteflora gains a +2 circumstance bonus to AC and can use its head Strike and Furious Swing abilities, but it cannot use its Black Seed Cloud ability and it loses its sense of sight (so it must rely on its imprecise tremorsense when targeting other creatures). The counteflora can't use its head Strike of Furious Swing ability unless its bracts are tightened. The counteflora can loosen its bracts as a free action. Against plants and fungi, the seeds burrow into the creatures' flesh rather than infiltrate their lungs.
Black Seed Cloud — The counteflora releases a cloud of black seedpods in a 15-foot emanation{15-foot-radius emanation}. Non-counteflora creatures in the area must succeed at a Fortitude save or breathe in the toxic seeds. (Against plants and fungi, the seeds burrow into the creatures' flesh rather than infiltrate their lungs.)
Counteflora Toxin (poison) — Saving Throw DC 30 Fortitude (DC 32 Fortitude for plants and fungi)
Maximum Duration 6 rounds
Stage 1 4d6 poison damage and Enfeebled 1 (1 round)
Stage 2 6d6 poison damage, enfeebled 1, and Fascinated (1 round)
Maximum Duration 6 rounds
Stage 1 4d6 poison damage and Enfeebled 1 (1 round)
Stage 2 6d6 poison damage, enfeebled 1, and Fascinated (1 round)
Furious Swing (attack) —
WORKS WELL WITH
CrasherLANDA Crasher exploits the fascinated and enfeebled conditions from Counteflora Toxin with high burst damage.
SniperLANDA Sniper contributes damage from outside the Black Seed Cloud while melee enemies are forced away by the poison.
FlankerLANDA Flanker capitalizes on enfeebled and fascinated targets with precision damage from flanking positions.
PUNISHES
✖ clumping✖ low Fortitude✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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