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Creeping Crone

Creature 11 (rare) — undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverShadeLANDundead

Hags are neither immortal nor unageing; if not slain by an enemy, a hag eventually succumbs to old age. A hag who dies in agony or rage can rise again as a witchfire, while those who die of old age might rise again as an undead creature known as a creeping crone. A creeping crone has lost far more than her life; they can't form or join covens, denying them one of a living hag's most distinguishing abilities. This inability, more than their rotting bodies or hunger for flesh, makes creeping crone

Source: blood-lords-bestiary (Pre-Remaster)

Perception +21; darkvision
Languages aklo, common, jotun, necril
Skills crafting +22, deception +21, intimidation +21, occultism +22, stealth +20
Str
+7
Dex
+3
Con
+3
Int
+5
Wis
+5
Cha
+6
Items Walking Stick
AC 30 Fort +21 Ref +18 Will +24
HP 210 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 20 feet

Offense

Melee Walking Stick (magical, two-hand-d8, unholy) +24, Damage 2d4+12 bludgeoning plus 2d6 spirit
Melee Claw (agile, magical, unarmed) +22, Damage 2d8+12 slashing

Abilities

Stick Support — If a creeping crone is deprived of her walking stick, her Speed is reduced to 5 feet (though she can use some other Speed she gains, such as from her Fly spell) until she recovers her walking stick or fashions another.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Change Shape (concentrate, occult, polymorph) — The creeping crone can take on the appearance of any Medium humanoid woman, changing her walking stick to suit her new appearance. This doesn't change her Speed or Strikes, but it might change the damage type her Strikes deal (typically to bludgeoning).

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Discipline the RighteousFrequency once per day

Trigger The creeping crone critically hits a good creature with her walking stick Strike

Effect The target takes 2d8 bleed damage.
Walking Stick — A creeping crone can spend 1 day enchanting her walking stick with the powers of a +2 striking greater staff of necromancy . A crone replaces any material component of an occult spell she casts by using the walking stick as a focus component instead. The walking stick's magic functions only for the crone who created it; for anyone else, it's a mundane stick. If the crone enchants a new walking stick, the previous stick loses all its powers.
Occult Prepared Spells DC 30, attack +22
5th Tongues
4th Confusion, Fly, Ice Storm, Nightmare, Read Omens, Talking Corpse
3rd Dream Message, Enthrall, Lightning Bolt, Paralyze, Wall of Wind
2nd Invisibility, See Invisibility, Tree Shape
1st Bane, Detect Alignment, Fear, Magic Missile, Mindlink, Pass Without Trace, Ray of Enfeeblement, Unseen Servant
Cantrips (6th) Dancing Lights, Detect Magic, Ghost Sound, Message, Ray of Frost

WORKS WELL WITH

AnvilLANDAnvil protects the Weaver's low HP while Weaver debuffs enemies with occult spells.
CrasherLANDCrasher exploits enemies softened by Weaver's debuffs and control effects.
MenderLANDMender sustains the Weaver through retaliation while Weaver exerts battlefield control.

PUNISHES

✖ good alignment✖ status ailment tactics✖ social trust
Double Weaver lacks frontline durability
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #182: Graveclaw.

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