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Crossroads Guardian

Creature 7 (rare) — fey

Pre-Remaster content. May include legacy alignment.

AnvilWeaverLANDAQUATICfeymental

When a village is threatened by a horde of bandits but there's no one to help, when a monastery's divine relic must be guarded but the last monk is on their deathbed, when the world can be saved only through the use of an artifact no one alive remembers, nature responds by creating a crossroads guardian, a naturally occurring entity of primal magic. Every crossroads guardian exists to satisfy a particular need-usually a quest that must be carried out, helpless individuals who must be saved from

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +19; recognize hero
Languages fey; tongues
Skills arcana +16, diplomacy +20, Lore (Associated with the Guardian's Need) +20, medicine +17, nature +19, occultism +16, performance +16, religion +17, society +16, survival +19
Str
+5
Dex
+4
Con
+3
Int
+5
Wis
+6
Cha
+7
Items Greatsword, Chain Mail
AC 25 Fort +14 Ref +13 Will +19
HP 115 (primal purpose)
Speed 25 feet, swim 25 feet

Offense

Melee Greatsword (versatile-p) +18, Damage 1d12+11 slashing plus 1d6 mental

Abilities

Bound — A crossroads guardian is bound to the site of its creation, but it can leave so long as it remains within 100 feet of the object it is guarding or individuals under a Geas to fulfill the guardian's need. If it strays farther than 100 feet, it vanishes and reappears within 1 day at the site of its creation.
Recognize Hero — A crossroads guardian knows the name, lineage, and significant history of everyone who speaks to it. If that individual has two or more identities, the crossroads guardian knows all those identities and which one is most true.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Primal Purpose — A crossroads guardian can't be permanently destroyed while its need remains unfulfilled. If killed, it reforms within 1 day near the object it guards, near someone under a Geas to fulfill its need, or at the site of its original appearance.

Once the guardian's need is fulfilled, the crossroads guardian dissipates naturally within a week unless it finds a new quest.
Rituals — DC 25; geas (doesn't require secondary casters and can target a willing creature of any level)
Primal Innate Spells DC 25, attack +17
7th Plane Shift
5th Tongues (Constant)
4th Solid Fog
2nd Obscuring Mist (At Will)

WORKS WELL WITH

SnareLAND / AQUATICA controller that locks a foe near the guarded site lets this bound defender keep landing melee hits without chasing far.
SniperLAND / AQUATICA ranged striker can pepper a foe from beyond this defender's leash range while it holds the immediate area.
FlankerLAND / AQUATICA mobile duelist can chase down anyone who flees the bound area, extending pressure past where this bound defender itself can go.

PUNISHES

✖ assuming a kill is permanent✖ abandoning the guarded site✖ melee reliance
Its duty keeps it tethered near the guarded object, so pairing with allies that draw fights far from that site strands this bound defender outside effective range.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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