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Culdewen

Creature 7 (uncommon) — amphibious, fey

Pre-Remaster content. May include legacy alignment.

SnareWeaverLANDAQUATICfeyamphibious

Perpetually cursed to hunger and failure, a culdewen plies waterways in search of appealing fish to catch-the bigger the better. Of course, this diminutive, emaciated fey calls every living creature a "fish." Only other fey are exempt, and they tend to consider culdewens lost causes. A culdewen can never find satisfaction. Each time they catch a fish, a magical curse forces them to hunt for an appealing spot to dine-an island, cove, or abandoned dock or shack where they can eat in peace. By the

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +15; low-light-vision
Languages common, fey, thalassic
Skills athletics +16, deception +16, intimidation +14, nature +12, Sailing Lore +14, stealth +15, survival +16
Str
+4
Dex
+5
Con
+1
Int
-1
Wis
+2
Cha
+4
Items Oar (Functions as Mace), Fish Hook
AC 25 Fort +14 Ref +18 Will +13 -2 status to all saves vs. curses
HP 105
Weaknesses cold-iron 5
Speed 40 feet, swim 40 feet

Offense

Melee Fish Hook (trip) +17, Damage 2d10+7 piercing plus Hooked
Melee Oar (shove) +17, Damage 2d6+7 bludgeoning
Ranged Fish Hook (thrown-30) +18, Damage 2d10+7 piercing plus Hooked

Abilities

Culdewen's Curse (curse, primal) — A culdewen that captures a creature is compelled to immediately retreat to a secluded place to eat, typically journeying by boat. The travel to the secluded place always takes at least 1 day. Their captive is cursed to vanish on the journey-typically being lost in the water or consumed by aquatic creatures-and can be recovered only by a Wish spell or similarly powerful magic.
-2 Status Bonus on Saves vs. Curses
Hooked — A creature struck by the culdewen's fish hook is skewered, taking 1d4 bleed as long as the hook remains stuck in it. The fish hook can be removed if a creature Escapes (DC 25 Athletics), pulling it free.
Land the Fish — While hoisting a creature, the culdewen gains a +20-foot status bonus to their Speeds and is compelled to escape with it (see culdewen's curse above).
Reel In (manipulate) — The culdewen pulls the rope attached to their hook. If they have no creature hooked, the fish hook returns to the culdewen's hand. If a creature is hooked, the culdewen attempts an Athletics check against the creature's Fortitude DC, pulling it up to 30 feet closer on a success (60 feet on a critical success).
Swear (auditory, curse, primal) — The culdewen unleashes a string of invectives. Each creature that hears them must attempt a DC 25 Will save, with the effects of Mariner's Curse and is then temporarily immune for 24 hours. Even on a failed save, the curse ends automatically after 1 day.

WORKS WELL WITH

AnvilLAND / AQUATICA frontline body keeps the rest of the group engaged while this controller drags an isolated target away to finish alone.
WeaverLAND / AQUATICA caster that punishes low saves compounds the fear effect once a target is hooked and struggling to break free.

PUNISHES

✖ isolated targets✖ low Will✖ melee positioning
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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