Curse Monger
Creature 14 (rare) — human, humanoid
WeaverShadeLANDhumanhumanoid
Oracles who have been consumed by their visions and the divine gifts bestowed upon them turn to more sinister paths, becoming curse mongers. Seeking to rid themselves of the shadows that haunt them, curse mongers lash out and attempt to bind others to their fate. Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.
Source: pathfinder-npc-core
Perception +23
Languages aklo, chthonian, common, daemonic, fey
Skills arcana +25, deception +25, intimidation +23, occultism +29, stealth +24
Str
+1
Dex
+5
Con
+3
Int
+8
Wis
+4
Cha
+4
Items Sickle, Explorer's Clothing, Scroll of Fly (Rank 4)
AC 35
Fort +23
Ref +25
Will +26
–2 to all saves vs. curses
HP 230
Speed 25 feet
Offense
Melee Sickle (agile, finesse, magical, trip) +25, Damage 1d6 bleed plus 2d4+13 slashing
Melee Fist (agile, finesse, nonlethal, unarmed) +24, Damage 1d4+13 bludgeoning
Abilities
Incurable Curse (curse) — The curse monger is permanently Clumsy 1, Drained 1, Enfeebled 1, or Stupefied 1 by a curse that can't be removed from them in any way. The GM chooses the condition and decides whether the curse is arcane, divine, occult, or primal.
–2 To All Saves vs. Curses —
Cursed Aura (aura, curse, occult) — 30 feet. The very earth and air around the curse monger are poisoned by the curses that burden their soul. Any creature who enters or starts their turn in the aura must succeed at a DC 31 Will save or be Doomed 1 (or Doomed 2 on a critical failure). Regardless of the result of its save, the creature is then temporarily immune for 1 hour.
Share Burden (concentrate, curse) — The curse monger shares their awful burden with one creature they can see within 120 feet. The target must succeed at a DC 37 Will save or be afflicted with the same condition as the curse monger's incurable curse for 24 hours. On a critical failure, the curse's value is 2. The curse lasts for 24 hours but can be removed (unlike the incurable curse), and ends if the curse monger dies. This action has the same tradition trait as incurable curse.
Occult Spontaneous Spells DC 37, attack +29
7th Possession
6th Cursed Metamorphosis, Dominate, Never Mind, Phantasmal Calamity, Spellwrack
5th False Vision, Mariner's Curse, Wave of Despair
4th Outcast's Curse, Vision of Death
3rd Hypercognition, Mind Reading, Slow
2nd Blood Vendetta, Darkness, Laughing Fit, Paranoia
1st Bane, Fear, Ill Omen
Cantrips (7th) Daze, Figment, Message, Telekinetic Hand, Void Warp
WORKS WELL WITH
AnvilLANDSturdy defender keeps enemies within cursed aura range while the caster applies save debuffs from behind
CrasherLANDAggressive melee threat exploits weakened saves from curse conditions to land critical hits
FlankerLANDMobile skirmisher capitalizes on slowed and debuffed targets for easier flanking and hit-and-run
PUNISHES
✖ low Will✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
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