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Dajermube

Creature 16 (uncommon) — incorporeal, spirit, undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverShadeAERIALundeadspiritunholy

This undead guardian stands amid a whirling swarm of shackled spirits that rage against their fate. Bound by a profane necromantic ritual, a nemhaith and its servitors maintain watch over an object or place so important they embraced undeath to guard it. This ritual binds connected beings-friends, family, fellow worshippers, or even sacrificed innocents-to form a single nemhaith. Most nemhaiths were, in life, priests or protectors who sought immortality to protect the temple they served or guar

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +33; darkvision
Languages common; telepathy 100 feet
Skills deception +29, diplomacy +29, Dwelling Lore +25, intimidation +31, religion +33, stealth +31
Str
-5
Dex
+6
Con
+0
Int
+4
Wis
+8
Cha
+6
AC 38 Fort +25 Ref +29 Will +31
HP 255 (void healing, rejuvenation)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 10
Speed 0 feet, fly 40 feet

Offense

Melee Spirit Tendril (agile, finesse, magical) +29, Damage 3d10 + 16 void plus Drain Life
Ranged Spirit Dart (agile, magical) +29, range increment 100 feet, Damage 3d8 + 16 void plus Drain Life

Abilities

Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Bound Spirits (aura, divine, void) — 10 feet. 4d6 void damage, DC 36 Fortitude
Rejuvenation (divine) — Destroying the ritual object or place used in the nemhaith's creation destroys the nemhaith, freeing its bound spirits to move on to the afterlife.
Site Bound — The nemhaith is bound to a place or large stationary object and can't venture more than 500 feet from this focus.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Drain Life (divine) — When the nemhaith damages a living creature with its spirit tendril Strike, the creature must succeed at a DC 36 Fortitude save or become Drained 2.

Further damage dealt by the nemhaith increases the condition value by 1 on a failed save, to a maximum of drained 4.
Rage of Spirits — The nemhaith's bound spirits rage and smash everything in a 30-foot emanation. Creatures in this area take 4d6 sonic plus 4d6 void{4d6 sonic damage and 4d6 void damage} (DC 36 Fortitude save).
Throw Spirits — The nemhaith directs its bound spirits as a group to move up to 1 mile away (they have a fly Speed of 60 feet). The nemhaith can see and hear through the thrown spirits, but it loses its aura and can't use its spirit dart ranged Strike or Rage of Spirits. The nemhaith regains these abilities when the spirits return to the nemhaith's space.
Divine Innate Spells DC 38, attack +30
7th Finger of Death (×3)
3rd Wall of Radiance, Wall of Shadow
1st Harm (×3)

WORKS WELL WITH

AnvilAERIALAn anvil holds enemies in the weaver's damaging auras while the incorporeal entity drains life from engaged targets.
FlankerAERIALA flanker forces repositioning that pushes enemies into the bound spirits' aura range and away from the site-bound focus.
SniperAERIALA sniper pressures from range while the weaver's auras dissuade closing to melee with the formation.

PUNISHES

✖ clumping✖ low Fortitude
Site bound limits formation mobility
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #172: Secrets of the Temple-City.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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