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Darivan

Creature 10 (unique) — dromaar, human, humanoid, orc

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLANDorcdromaarhumanoid

Darivan is not the classic image of a Lamashtan cultist. While deeply religious, his magical power stems not from his faith, but from a link to his ancestral past. The favor of a dryad helped his grandfather escape from a brutal life and find a safe new homeland for his people, but Darivan never held patience for that. To Darivan, his sorcerous legacy and his sinister faith are two wholly separate elements, but his recent visions of the bloom of Lamashtu bringing a new swath of monsters to the S

Source: kingmaker-bestiary (Pre-Remaster)

Perception +19; darkvision
Languages aklo, chthonian, common, fey, orcish
Skills athletics +20, deception +21, diplomacy +19, First World Lore +18, intimidation +21, nature +19, religion +19, survival +19
Str
+4
Dex
+2
Con
+1
Int
+0
Wis
+3
Cha
+5
Items Falchion, Leather Armor, Religious Symbol of Lamashtu (Gold), Explorer's Yurt
AC 28 Fort +17 Ref +18 Will +21
HP 220
Weaknesses cold-iron 10
Speed 25 feet

Offense

Melee Falchion (forceful, magical, sweep) +23, Damage 2d10+8 slashing
Melee Claw (agile, unarmed) +20, Damage 2d6+8 slashing

Abilities

Bloom Regeneration (divine) —
Bleed for LamashtuRequirement Darivan hasn't attempted a falchion strike yet.

Effect Darivan attempts a Strike with a falchion. On a hit, he inflicts an additional 2d6 bleed damage.
Bloodline Magic — When Darivan's bloodline magic activates, his movements become supernaturally graceful and distracting, granting him a +1 status bonus to Diplomacy checks for 1 round or imposing a -1 status penalty on one target's Will saves for 1 round.
Primal Spontaneous Spells DC 29, attack +21
5th Cone of Cold, Crushing Despair, Passwall, Wall of Stone
4th Air Walk, Shape Stone, Speak with Plants, Vital Beacon, Weapon Storm
3rd Animal Vision, Blindness, Slow
2nd Barkskin, Calm Emotions, Create Food, Dispel Magic, Entangle, Glitterdust
1st Charm, Fear, Heal, Longstrider, Pass Without Trace, Shocking Grasp, Spider Sting
Cantrips (5th) Acid Splash, Detect Magic, Electric Arc, Prestidigitation, Ray of Frost, Tanglefoot
Occult Focus Spells DC 29, attack +21; 1 Focus Point
1st Nymph's Token

WORKS WELL WITH

SniperLANDA ranged attacker keeps up pressure while this regenerating brute holds priority for melee engagement.
SnareLANDA controller that keeps a target adjacent maximizes the value of the sweeping weapon and bleed damage.
WeaverLANDSave-based debuffs stack well against a target already bleeding out from repeated weapon hits.

PUNISHES

✖ clumping✖ sustained melee reliance✖ low Fortitude saves
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

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