Deathless Hierophant Of Urgathoa
Creature 7 (uncommon) — undead, unholy
Pre-Remaster content. May include legacy alignment.
MenderShadeLANDundead
Compared to deathless acolytes, deathless hierophants are often much more ambitious and far-reaching, with goals like seeking an entire nation's conversion to the worship of their deity. Deathless acolytes are an oddity among undead, neither willingly transformed nor, strictly speaking, transformed against their will. The creation of a deathless acolyte is an act of direct intervention by a deity, typically as a double-edged reward and curse granted to a faithful priest who failed in completing
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +15; darkvision
Languages common, necril
Skills intimidation +15, occultism +12, religion +19, stealth +13
Str
+2
Dex
+4
Con
+0
Int
+1
Wis
+6
Cha
+4
Items Scythe, Religious Symbol of Urgathoa
AC 23
Fort +13
Ref +13
Will +17
HP 87 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet
Offense
Melee Scythe (deadly-d10, magical, trip) +15, Damage 1d10+8 slashing
Abilities
Chastise Heretic (divine) —
Field of Undeath (aura, divine) — 40 feet. Allies within the aura who have void healing gain fast healing 4. When a creature within the aura would receive vitality healing, it must succeed at a DC 5 Flat or receive no healing from the effect.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Divine Prepared Spells DC 25, attack +17
4th Anathematic Reprisal
3rd Blindness, Vampiric Touch (×2)
2nd False Life, Ghoulish Cravings, Spiritual Weapon
1st Bane, Fear, Goblin Pox, Harm (×5)
Cantrips (4th) Chill Touch, Detect Magic, Divine Lance, Forbidding Ward, Shield
Divine Focus Spells DC 25, attack +17; 2 Focus Points
4th Malignant Sustenance
1st Touch of Undeath
WORKS WELL WITH
AnvilLANDAn Anvil holds enemies inside the Field of Undeath aura, where allies gain fast healing and enemy vitality healing is disrupted.
CrasherLANDA Crasher capitalizes on the hierophant's sustained healing and area debuff to remain aggressive deep in the enemy formation.
ShadeLANDA Shade compounds debuffs on priority targets already hampered by the hierophant's aura and Chastise Heretic.
PUNISHES
✖ vitality healing
Works well with · Punishes · Pairing advice
Unlock with Tactics
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