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Dedicated Druid

Creature 7 — human, humanoid

MenderWeaverLANDhumanoidprimalnature

Individuals who dedicate their life to the protection and preservation of the natural world often become druids. These devoted practitioners of primal magic might work alone or in a circle of like-minded individuals, all of whom have primal powers more terrifying than the last. A primalist is a wielder of primal energies and magic, sometimes taught by forces of primal power, including powerful elementals or fey of the First World. Primalists protect the natural world, offering strong medicine to

Source: pathfinder-npc-core

Perception +15; lifesense (imprecise) 30 feet
Languages common, wildsong
Skills diplomacy +14, intimidation +12, nature +17, religion +15, stealth +13, survival +17
Str
+4
Dex
+2
Con
+1
Int
+1
Wis
+4
Cha
+1
Items Spear, Wooden Shield, Hide Armor, Scroll of Revealing Light (Rank 2) (2)
AC 24 Fort +12 Ref +13 Will +15
HP 100
Speed 25 feet

Offense

Melee Spear (magical) +16, Damage 1d6+8 piercing
Ranged Spear (magical, thrown-20) +14, Damage 1d6+8 piercing
Melee Fist (agile, nonlethal, unarmed) +15, Damage 1d4+8 bludgeoning

Abilities

Plant Empathy — The dedicated druid can ask questions of, receive answers from, and use the Diplomacy skill with plants and fungus.
Shield Block
Nature's Patient Healing (primal) —
Primal Prepared Spells DC 25, attack +17
4th Fly
3rd Earthbind, Fireball, Lightning Bolt, Wall of Thorns
2nd Entangling Flora, Mist, One with Plants
1st Air Bubble, Gentle Landing, Gust of Wind
Cantrips (4th) Electric Arc, Ignition, Know the Way, Tangle Vine, Vitality Lash
Primal Focus Spells DC 25; 1 Focus Point
1st Cornucopia

WORKS WELL WITH

AnvilLANDA durable frontline bruiser absorbs hits so this healer-caster can keep sustaining the party from behind the line.
SnareLANDA controller pins down the most dangerous threat, buying the time this support spellcaster needs to keep casting.
CrasherLANDA bursty melee attacker forces priority targeting elsewhere, letting the caster's healing keep pace unnoticed.

PUNISHES

✖ ignoring the caster✖ sustained low damage✖ Will-based control attempts
Do not stack multiple healer-casters; removing one sustain source usually resolves the encounter's staying power.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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