Deific Champion of Iomedae
Creature 12 (rare) — holy, human, humanoid
AnvilMenderLANDholyhumanoid
The deific champion is the paragon of champions, representing the truest form of devotion and dedication to a deity. Religions inspire devout individuals to uphold their tenets.
Source: pathfinder-npc-core
Perception +19
Languages common, empyrean
Skills athletics +25, diplomacy +22, intimidation +26, religion +23
Str
+5
Dex
+2
Con
+2
Int
+0
Wis
+3
Cha
+4
Items Crossbow, Longsword, Steel Shield, Full Plate, Religious Symbol of Iomedae, Potion of Flying (Standard)
AC 33
Fort +23
Ref +19
Will +22
HP 220
Speed 20 feet
Offense
Melee Longsword (magical, versatile-p) +26, Damage 2d8+13 slashing
Melee Fist (agile, nonlethal, unarmed) +25, Damage 1d4+13 bludgeoning
Ranged Crossbow (magical, reload-1) +23, range increment 120 feet, Damage 2d8+5 piercing
Abilities
Blessed Shield — In the deific champion's hands, a shield gains the moderate reinforcing rune , giving it Hardness 8, 84 HP, and BT 42.
Deific Reactions — At the start of each of their turns, the deific champion gains an additional reaction they can only use to make a Reactive Strike or to Shield Block.
Champion's Aura (aura, divine) — 15 feet.
Any follower of Iomedae in the aura knows the champion is a champion of Iomedae. At the end of the champion's turn, each ally in the aura reduces its Frightened value by 1. The aura can be suppressed or resumed with a single action, which has the concentrate trait, and ends if the champion falls Unconscious.
Any follower of Iomedae in the aura knows the champion is a champion of Iomedae. At the end of the champion's turn, each ally in the aura reduces its Frightened value by 1. The aura can be suppressed or resumed with a single action, which has the concentrate trait, and ends if the champion falls Unconscious.
Champion's Courage — When the champion becomes Frightened, they reduce the condition value by 1 (to a minimum of 0).
Exalted Retributive Strike (divine) —
Reactive Strike —
Shield Block —
Will Not Fall —
Will Not Falter —
Divine Focus Spells DC 30, attack +22; 2 Focus Points
6th Champion's Sacrifice
1st Lay on Hands
WORKS WELL WITH
CrasherLANDprovides a durable front line enabling aggressive multi-target melee strikes
SniperLANDshield defense and Reactive Strike protect a ranged damage dealer from melee pressure
FlankerLANDanchors a safe zone for mobile skirmishers to retreat behind after striking
PUNISHES
✖ melee reliance✖ low Will
stacking Anvils reduces offensive pressure and slows combat tempo
Works well with · Punishes · Pairing advice
Unlock with Tactics
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