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Demongate Colossus

Creature 14 (unique) — construct

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLANDAERIALconstruct

The enigmatic and strange radiant wardens were constructed thousands of years ago to protect observatories and scholars against the incursion of alien aggressors from the Dominion of the Black. Over time, their roles as guardians expanded to include watching over any region where the laws of time and space have worn thin, particularly near portals and permanent gates between planets, planes, or dimensions. Named for both the radial nature of the concentric rings that make up their bodies as wel

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +24; darkvision
Languages chthonian
Skills Abyss Lore +0, Abyss Lore +27, arcana +25, athletics +26, occultism +25
Str
+8
Dex
+5
Con
+4
Int
+5
Wis
+4
Cha
+0
AC 35 Fort +27 Ref +25 Will +22
HP 240
Resistances mental 15, physical (except adamantine) 10
Speed 30 feet, fly 30 feet

Offense

Melee Hammer (magical, reach-15, shove) +30, Damage 3d8+14 bludgeoning plus Radiant Blow
Ranged Corrupted Radiant Beam (magical, unholy) +27, range 15 feet, Damage 3d6 spirit plus 3d6 force

Abilities

Abyssal Link — The Demongate Colossus is built around a seething, churning mass of Abyssal energy that looks like a sphere of electrified red mist encompassing a single floating harrow card at its center—The Survivor. The Abyssal link is obscured until the Demongate Colossus is reduced to fewer than 120 Hit Points, at which point glimpses of it become visible through tears and holes in its leathery "flesh." The potent magic drawn from this card, combined with the radiant warden's gatewarper aura, is what allowed the Prince of Wolves to invade Harrow Court. Once the Abyssal link is revealed, a character can attempt to counter the Abyssal link with a Dispel Magic (7th rank; counteract DC 34), or can attempt to Steal the card with a DC 35 Thievery (master) check (on a failure, a thief attempting to Steal the card takes 5d10 spirit plus 5d10 spirit{5d10 chaotic and 5d10 evil} damage—this damage is doubled on a critical failure). Either success causes a link collapse.
Gatewarper Aura (aura, occult) — 60 feet. A creature that uses a teleportation ability within the aura's emanation or enters the emanation via a teleportation ability must succeed at a DC 31 Fortitude save or become Drained 1 (Drained 2 on a critical failure) as its body warps and distorts painfully, and have its destination changed to a point of the radiant warden's choosing within the emanation.
Link Collapse — If the Demongate Colossus is destroyed or its belly portal is deactivated, demons that used the colossus's portal within a 40-foot emanation take 7d10 spirit damage (DC 30 Fortitude save). A creature that takes full or double damage is Enfeebled 2 for 1 minute. If the Demongate Colossus is still active when it suffers a link collapse, it becomes Stunned 3 and loses its gatewarper aura.
Corrupted Radiant Blast (evil, force, occult) — The Demongate Colossus releases a 50-foot cone of crimson energy that deals 4d12 force plus 4d12 spirit{4d12 force damage and 4d12 spirit damage} (DC 34 Reflex save). The Demongate Colossus can't use Corrupted Radiant Blast again for 1d4 rounds.
Corrupted Radiant Blow (evil) — When a non-evil creature is hit by the Demongate Colossus's hammer Strike, a red flash of Abyssal energy attempts to infuse the target with evil. The creature must attempt a DC 34 Will save; on a failure, the creature can't use any teleportation effects for 1 minute. On a critical failure, the creature is also Enfeebled 2.
Occult Innate Spells DC 34, attack +26
7th Dimensional Lock, Prismatic Spray
6th Collective Transposition
5th Dimension Door (At will)

WORKS WELL WITH

WeaverLANDCaster exploits the aura drained condition to land save-based spells while the colossus controls positioning with reach and shove
SniperLAND / AERIALRanged attacker picks off enemies pinned by reach and zone denial while staying outside the cone blast area
FlankerLAND / AERIALFast skirmisher harasses enemies distracted by the gargantuan frontline threat

PUNISHES

✖ teleportation✖ clumping✖ low Fort✖ low Will
Stacking multiple gargantuan zone-controllers creates overlapping auras that constrain allied positioning
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #191: The Destiny War.

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