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Diabolic Dragon (Young, Spellcaster)

Creature 11 — divine, dragon, unholy

CrasherWeaverLANDAERIALdragondivineunholyfire

Hell, according to some theologians, is a living entity in and of itself. Diabolic dragons, these scholars argue, are just extensions of the plane, living creatures that break off from Hell to enact its will. Whether this is true or whether diabolical dragons are simply the reborn souls of dragons sent to Hell, the fact remains that these dragons are powerful, cunning, and tyrannical. Every diabolic dragon's goal is to further Hell's will, though how this happens can vary. Regardless of their go

Source: pathfinder-monster-core

Perception +21; greater-darkvision, scent (imprecise) 60 feet; smoke vision
Languages common, diabolic, draconic, pyric
Skills acrobatics +20, athletics +24, deception +20, diplomacy +22, Hell Lore +19, intimidation +20, Legal Lore +21, religion +21, society +19, thievery +20
Str
+7
Dex
+3
Con
+6
Int
+2
Wis
+4
Cha
+3
AC 30 Fort +23 Ref +20 Will +21 +2 status to all saves vs. divine
HP 215
Immunities fire, paralyzed, sleep
Weaknesses holy 10
Speed 50 feet, fly 120 feet

Offense

Melee Jaws (fire, magical, reach-10, unarmed, unholy) +24, Damage 2d6 fire plus 2d12+10 piercing
Melee Claws (agile, fire, magical, unholy) +24, Damage 2d6 fire plus 2d8+10 piercing plus Grab
Melee Tail (fire, magical, reach-15, unholy) +22, Damage 2d8+10 bludgeoning plus 2d6 fire plus Knockdown

Abilities

Smoke Vision — Smoke doesn't impair the dragon's vision; they ignore the Concealed condition from smoke.
+2 Status to All Saves vs. Divine
Frightful Presence (aura, emotion, fear, mental) — 90 feet. DC 28 Will

A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.

Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.
Hell's Sting (divine, mental, unholy) —
Reactive Strike
Diabolic Fire — Any fire damage that a diabolic dragon deals, including fire damage from spells, is imbued with the unholy power of Hell to scorch the spirit as well. A creature takes spirit damage instead of fire damage if that would be more detrimental to the creature (as determined by the GM). A diabolic dragon is immune to the diabolic fire of other diabolic dragons, the fire from divine immolation, and similar effects.
Hellfire Breath (divine, fire, unholy) — The dragon unleashes a blast of infernal fire that deals 12d6 fire damage in a 40-foot cone (DC 30 Reflex save).

The dragon can't use Hellfire Breath again for 1d4 rounds.
Grab
Knockdown
Divine Prepared Spells DC 30, attack +24
4th Dispelling Globe, Divine Wrath, Planar Tether
3rd Blindness, Chilling Darkness
2nd Blood Vendetta, Darkness, Translate
1st Command (×2), Fear, Harm
Cantrips (4th) Detect Magic, Divine Lance, Message, Sigil, Void Warp
Divine Innate Spells DC 28, attack +20
5th Divine Immolation
4th Wall of Fire
Cantrips (5th) Ignition

WORKS WELL WITH

AnvilLAND / AERIALA durable frontline body holds priority attention so the dragon can freely choose between casting and its breath weapon.
SnareLAND / AERIALA controller that keeps the party bunched turns the cone breath into a party-wide swing instead of a partial hit.
FlankerLAND / AERIALA mobile striker exploits the Frightened condition left on foes that fail the Frightful Presence save.

PUNISHES

✖ clumping✖ low Will✖ melee overextension
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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