Diobel Sweeper Tough
Creature 7 (uncommon) — human, humanoid
Pre-Remaster content. May include legacy alignment.
CrasherSniperLANDhumanoidalchemical
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +17
Languages common
Skills athletics +17, Gang Lore +13, intimidation +13
Str
+4
Dex
+4
Con
+4
Int
+0
Wis
+2
Cha
+0
Items +1 Morningstar, Bottled Lightning (Moderate) (2), Frost Vial (Moderate) (2), Sling, Tanglefoot Bag (Moderate)
AC 24
Fort +17
Ref +17
Will +13
HP 125
Speed 25 feet
Offense
Melee Morningstar (magical, versatile-p) +18, Damage 1d6+8 bludgeoning
Ranged Sling (propulsive, reload-1) +17, range increment 50 feet, Damage 1d6+6 bludgeoning plus 3d4+3 force
Ranged Bottled Lightning (alchemical, bomb) +17, range increment 30 feet, Damage 2d6 electricity plus 2 electricity
Ranged Frost Vial (alchemical, bomb) +19, range increment 30 feet, Damage 2d6 cold plus 2 cold
Abilities
Bullyrag Beatdown — Whenever the gang tough makes a successful melee Strike against a Frightened creature, the Strike deals an extra weapon die of damage.
Frightening Critical — When the gang tough's Strike with a bludgeoning weapon is a critical hit and deals damage, the target becomes Frightened 1.
Quick Bomber — The Diobel Sweeper tough Interacts to draw a bomb, then Strikes with it.
WORKS WELL WITH
AnvilLANDA durable frontline bruiser holds the front while this fear-stacking brawler finishes off already-frightened targets.
SnareLANDA controller that leaves a target off-guard compounds neatly with this brawler's own frighten-triggered bonus damage.
WeaverLANDA debuffing caster lowering Will saves makes the crit-triggered fear condition land more reliably.
PUNISHES
✖ low Will✖ melee reliance✖ sustained melee exposure
Avoid stacking with another melee bruiser chasing the same crit-fishing playstyle; only one needs to land a critical hit to trigger the fear synergy.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Diobel Sweeper Tough in the encounter builder — free, no install.
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