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Drainberry Bush

Creature 7 (uncommon) — plant

SnareCrasherLANDVERTICALplant

Drainberry bushes are floating bushes that originate from the First World, with long, thorny vines and dense clusters of bright-red berries. Their hollow thorns quickly siphon blood, which is how the carnivorous plants feed, and they rapidly turn consumed blood into fresh batches of delicious berries. They exude a faint white glow that's a result of stored vitality energy. Drainberry bushes exhibit unusually high intelligence and have an astute sense of value. When creatures attempt to harvest

Source: pathfinder-monster-core-2

Perception +16; lifesense 120 feet
Languages aklo, common, fey; Can't speak any language, Telepathy 100 feet
Skills acrobatics +11, athletics +17, diplomacy +13, nature +17, stealth +11
Str
+6
Dex
+2
Con
+6
Int
-2
Wis
+4
Cha
+2
AC 23 Fort +17 Ref +13 Will +13
HP 135
Resistances void 10
Weaknesses fire 10
Speed 25 feet, climb 20 feet

Offense

Melee Vine (reach-120) +17, Damage 2d8+10 bludgeoning plus Improved Grab

Abilities

Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Nature Empathy — The drainberry bush can use Diplomacy to Make an Impression on and make very simple Requests of animals and plant creatures.
Blood Berries (healing, primal) — The drainberry bush must drain blood from living creatures for sustenance. This causes clusters of bright red berries to grow among its branches.

Each cluster of berries lasts for 1 day, and a drainberry bush typically has 1d6+3 clusters when encountered. When consumed, a cluster restores 2d8+10 healing Hit Points. This effect has the healing, necromancy, and primal traits.

A creature can pluck a cluster of berries with a successful unarmed Strike or Thievery check against the bush's AC.
Consume Berries (healing, primal, vitality) — The bush draws nourishment from one cluster of blood berries, regaining 2d8+10 healing Hit Points. That berry cluster wrinkles and dies.
Drain Blood
Storm of Vines — The drainberry bush makes up to four vine Strikes, each against a different target. These attacks count toward the bush's multiple attack penalty, but the multiple attack penalty doesn't increase until after the bush makes all these attacks.
Improved Grab

WORKS WELL WITH

AnvilLAND / VERTICALA durable frontline body occupies space while the bush's massive reach threatens anyone trying to approach or flee.
SniperLANDA ranged attacker who can also work at range avoids becoming yet another target caught by the vine's extreme reach.
FlankerLANDA mobile striker seizes on targets already grabbed by the vines, unable to reposition.

PUNISHES

✖ clumping✖ ranged reliance✖ standing still
This creature's reach effectively covers the whole battlefield, so avoid pairing with another Snare; only one zone-control threat is needed to pin the party down.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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