Dromornis
Creature 10 (uncommon) — animal
Pre-Remaster content. May include legacy alignment.
CrasherFlankerLANDanimal
Dromornises are large, flightless, carnivorous birds that travel in packs to ambush prey. Their short, stubby wings may give them a comical appearance, but anyone who's been on the receiving end of the beast's powerful beak finds the experience less than amusing. Dromornis use their beaks to easily tear flesh and sinew from prey's bones, quickly dispatching sizable mammals like deer, tapirs, and primates. Particularly hungry or aggressive dromornises have even been known to attack humanoids. The
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +19; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +18, athletics +22, deception +14, stealth +20
Str
+6
Dex
+6
Con
+4
Int
-4
Wis
+3
Cha
-2
AC 28
Fort +20
Ref +21
Will +17
HP 150
Speed 30 feet
Offense
Melee Beak (reach-10, unarmed) +22, Damage 2d12+10 piercing plus 1d8 bleed
Melee Talon (agile, unarmed) +20, Damage 2d8+10 slashing plus 1d4 bleed
Abilities
Pack Ambush —
Pack Attack — Dromornises fight best while among their fellows. A dromornis deals 1d8 extra damage to any creature that's within reach of at least two of the dromornis's allies.
Rushing Attack — The dromornis suddenly Strides and makes a Strike at the end of its movement. During the Stride, it gains a +10-foot circumstance bonus to its Speed.
Trample — Medium or smaller, talon, DC 26 Reflex save
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
WORKS WELL WITH
AnvilLANDAn Anvil pins enemies in place, guaranteeing the dromornis's Pack Attack triggers through nearby allies.
WeaverLANDWeaver forced movement herds foes into dense clusters the dromornis exploits with Trample.
PUNISHES
✖ clumping✖ poor positioning
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Dromornis in the encounter builder — free, no install.
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