Drowned Mummy
Creature 17 (rare) — amphibious, mummy, undead, unholy
Pre-Remaster content. May include legacy alignment.
AnvilCrasherAQUATICLANDundeadmummyunholy
Rarely artificially created, drowned mummies are miserable, dripping undead that have adapted to exist in an aquatic environment, usually over centuries, after their tomb or lair becomes flooded.
Source: blood-lords-bestiary (Pre-Remaster)
Perception +30; echolocation 120 feet, darkvision
Languages necril, thalassic; telepathy 30 feet
Skills acrobatics +30, athletics +32, intimidation +28, nature +30, stealth +30 (+32 While Underwater)
Str
+9
Dex
+5
Con
+6
Int
+3
Wis
+7
Cha
+1
Items Trident
AC 38
Fort +29
Ref +28
Will +32
HP 330 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances fire 15
Speed 25 feet, swim 40 feet
Offense
Melee Trident (magical) +33, Damage 3d8+15 piercing plus Aquatic Advantage
Melee Fist (agile, unarmed) +33, Damage 2d8+15 bludgeoning plus Aquatic Advantage, Rancid Bloat
Ranged Trident (magical, thrown-20) +31, Damage 3d8+15 piercing plus Aquatic Advantage
Abilities
Aquatic Echolocation (Precise) 120 feet — A drowned mummy can use its hearing as a precise sense at the listed range but only underwater.
Attack of Opportunity —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Water Pressure (aura, primal) — 30 feet. A creature that begins its turn within the aura feels overburdened by the weight of the water around it and must succeed at a DC 35 Fortitude save or become Encumbered for as long as it remains in the area. A creature that succeeds is temporarily immune to water pressure for 24 hours. Water pressure only functions while the drowned mummy is underwater and can only affect creatures that are in contact with the same body of water.
Aquatic Advantage — A drowned mummy's Strikes deal an additional 2d6 damage against creatures in the same body of water as the drowned mummy.
Aquatic Ambush —
Rancid Bloat (curse, disease, divine) — This disease and damage from it can't be healed unless this curse is removed. A creature killed by rancid bloat rots away to waterlogged pieces of flesh and can't be resurrected except by an 8th-rank Resurrect ritual or similar magic.
Saving Throw DC 38 Fortitude
Stage 1 carrier with no ill effect (1 minute)
Stage 2 12d6 void damage, Clumsy 2, and Enfeebled 2 (1 day)
Stage 3 16d6 void damage, Clumsy 4, and Enfeebled 4 (1 day)
Saving Throw DC 38 Fortitude
Stage 1 carrier with no ill effect (1 minute)
Stage 2 12d6 void damage, Clumsy 2, and Enfeebled 2 (1 day)
Stage 3 16d6 void damage, Clumsy 4, and Enfeebled 4 (1 day)
Whirlpool (primal, water) —
WORKS WELL WITH
SnareAQUATICA controller that keeps a party fighting in the water lets this brute's bonus damage and encumbering aura both stay active.
SniperAQUATIC / LANDA ranged attacker keeps damage flowing while this reach-weapon brute forces melee combatants to either close in or fall behind.
WeaverAQUATIC / LANDA caster can pile on saves while this durable brute absorbs melee attention and reach strikes.
PUNISHES
✖ standing in water✖ clumping✖ low Fortitude
Avoid pairing with a land-locked ally that cannot follow into deep water, since it loses its bonus damage and aura the moment the fight leaves dry ground.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Drowned Mummy in the encounter builder — free, no install.
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