Dwandek
Creature 17 (unique) — undead, unholy
Pre-Remaster content. May include legacy alignment.
WeaverSniperLANDAERIALundead
A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster. To gain more time to complete their goals, some desperate spellcasters pursue immortality by embracing undeath. After long years of research and the creation of a special container called a soul cage , a spellcaster takes the final step by imbibing a deadly concoction or casting dreadful incantations that transform them into a lich. While most undertake this drast
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +31; darkvision
Languages common, necril, sakvroth
Skills arcana +33, crafting +31, deception +27, intimidation +29, occultism +33, religion +29
Str
+0
Dex
+5
Con
+6
Int
+8
Wis
+4
Cha
+4
Items Diadem of Intellect, Wand of Inexhaustible Cynicism (Level 7)
AC 40
Fort +31
Ref +27
Will +30
HP 270 (void healing, rejuvenation)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 20
Speed 25 feet, fly 25 feet
Offense
Melee Hand (finesse, magical) +32, Damage 5d8 void plus Lich Paralyzing Touch
Abilities
Counterspell —
Rejuvenation (arcane) — When a lich is destroyed, its soul immediately transfers to its Soul Cage . A lich can be permanently destroyed only if its soul cage is found and destroyed.
Resist Arcane Magic — Frequency once per day
Trigger Dwandek attempts a save against an arcane spell but hasn't rolled yet
Effect Dwandek automatically succeeds at his save against the triggering spell.
Trigger Dwandek attempts a save against an arcane spell but hasn't rolled yet
Effect Dwandek automatically succeeds at his save against the triggering spell.
Resistance 5 to Damage from Arcane Spells —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Void Shroud (aura, death) — 30 feet. The lich is surrounded by an aura of death, drawing forth souls to be consumed by the lich's constant hunger.
Living creatures in the emanation take a -2 status penalty to saves against fear and death effects. In addition, any creature that starts its turn in the area gains the Doomed 1 condition unless it succeeds at a DC 35 Will save against the lich's spell DC-4.
Living creatures in the emanation take a -2 status penalty to saves against fear and death effects. In addition, any creature that starts its turn in the area gains the Doomed 1 condition unless it succeeds at a DC 35 Will save against the lich's spell DC-4.
Drain Soul Cage — Frequency once per day
Effect Dwandek taps into his Soul Cage's power to cast any arcane spell up to 9th rank, even if the spell being cast is not one of the lich's prepared spells.
The lich's soul cage doesn't need to be present for the lich to use this ability.
Effect Dwandek taps into his Soul Cage's power to cast any arcane spell up to 9th rank, even if the spell being cast is not one of the lich's prepared spells.
The lich's soul cage doesn't need to be present for the lich to use this ability.
Paralyzing Touch (arcane, curse, incapacitation) — A creature damaged by the lich's hand Strike must succeed at a DC 38 Fortitude save.
The creature becomes Paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls Prone, and seems dead. A DC 25 Medicine check reveals the victim is alive.
The creature becomes Paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls Prone, and seems dead. A DC 25 Medicine check reveals the victim is alive.
Unflinching Spellcasting — If a reaction would disrupt Dwandek's spellcasting action, Dwandek attempts a DC 12 Flat. On a success, the action isn't disrupted.
Arcane Prepared Spells DC 39, attack +29
9th Massacre, Power Word Kill, Telepathic Demand
8th Horrid Wilting (×2), Maze, Prismatic Wall
7th Duplicate Foe, Eclipse Burst (×2), Mask of Terror
6th Chain Lightning, Dominate, Vampiric Exsanguination (×2)
5th Cloudkill, Cone of Cold (×2), Wall of Ice
4th Fly, Phantasmal Killer, Vampiric Maiden (×2)
3rd Blindness, Locate, Vampiric Touch
2nd False Life, Mirror Image, Resist Energy, See Invisibility
1st Magic Missile (×2), Ray of Enfeeblement (×2), True Strike
Cantrips (9th) Detect Magic, Mage Hand, Message, Ray of Frost, Shield
WORKS WELL WITH
AnvilLANDAnvil intercepts melee threats that close on the Weaver, protecting the lich's spellcasting tempo.
CrasherLANDCrasher executes paralyzed targets the Weaver locks down, converting control into damage without competing for actions.
FlankerLAND / AERIALFlanker scatters enemy positioning into the Weaver's void shroud aura and fear penalties.
PUNISHES
✖ clumping✖ low Fortitude✖ arcane casting
Works well with · Punishes · Pairing advice
Unlock with Tactics
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