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Dweomercat

Creature 7 (uncommon) — beast

FlankerShadeLANDbeast

Dweomercats are magically gifted, four-eyed felines from the First World, where they prey upon other creatures and feed on their primal energy. Within the First World, they form packs that hunt together, though they prefer to care for their cubs on their own, raising them on a diet of magic and magical creatures. Curious creatures, they're sometimes encountered in areas of the Universe where the veil to the First World is thin or in regions where magic has been irreparably warped. Drawn there by

Source: pathfinder-monster-core-2

Perception +15; darkvision, scent (imprecise) 30 feet; detect magic
Languages common, fey
Skills acrobatics +17, arcana +16, nature +15, stealth +17, survival +15
Str
+4
Dex
+4
Con
+3
Int
+3
Wis
+4
Cha
+5
AC 25 Fort +12 Ref +17 Will +17
HP 100
Speed 35 feet

Offense

Melee Jaws (magical) +17, Damage 2d10+7 piercing plus Grab
Melee Claw (agile, magical) +17, Damage 2d8+7 slashing

Abilities

Alter Dweomer (arcane) — Arcane Magical feedback deals 4d6 force damage to the triggering spellcaster (DC 22 Reflex save).

Divine The dweomercat gains a +1 status bonus to all skill checks.

Occult The dweomercat becomes Invisible. This effect ends if the dweomercat uses a hostile action, in addition to the normal end conditions.

Primal The dweomercat gains 10 temporary Hit Points.
Dweomer Leap (arcane, teleportation) — Prerequisites The dweomercat has at least one Translocate spell remaining
Effect The dweomercat casts translocate , then can make a melee Strike against one creature adjacent to it at the end of its teleport. If the dweomercat ends its teleport adjacent to a creature under an ongoing spell effect or who cast a spell since the dweomercat's last turn, this does not expend a casting of translocate .
Pounce — The dweomercat Strides and makes a Strike at the end of that movement. If the dweomercat began this action Hidden, it remains hidden until after this ability's Strike.
Grab
Arcane Innate Spells DC 25, attack +17
4th Dispelling Globe, Translocate (×3)
2nd Dispel Magic (At Will)
Cantrips (4th) Detect Magic

WORKS WELL WITH

AnvilLANDA durable frontline body keeps enemies engaged while the dweomercat teleports in for ambush strikes.
SnareLANDA controller pins a target in place so the teleporting pounce reliably lands.
SniperLANDA ranged attacker finishes off targets already grabbed and struggling to escape.

PUNISHES

✖ isolated targets✖ standing still✖ spellcasting reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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