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Eberark

Creature 10 — beast, fire

Pre-Remaster content. May include legacy alignment.

CrasherWeaverLANDbeastfire

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +19; low-light-vision, scent (imprecise) 30 feet
Languages common, pyric
Skills acrobatics +18, athletics +21, intimidation +21, stealth +18, survival +19
Str
+7
Dex
+4
Con
+5
Int
+2
Wis
+3
Cha
+3
AC 30 Fort +22 Ref +19 Will +16
HP 275
Immunities fire
Speed 40 feet

Offense

Melee Jaws (magical, reach-15, unarmed) +23, Damage 2d10+11 piercing
Melee Claw (agile, fire, magical, reach-15, unarmed) +23, Damage 2d6+11 slashing plus 1d4 fire
Ranged Spit (agile) +21, range increment 30 feet, Damage 1d4 bludgeoning plus Incendiary Spit

Abilities

Arrogant Taunts (auditory, emotion, fear, mental) — The eberark utters crude insults and growls threateningly. Each creature within 30 feet must attempt a DC 27 Will save.

The creature is then temporarily immune for 10 minutes.

Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is Frightened 2 and Paralyzed for 1 round.

Critical Failure The creature is Frightened 4 and paralyzed for 1d4 rounds.
Incendiary Spit — A creature hit by the eberark's spit becomes coated in a slippery, flammable oil.

The creature must succeed at a DC 27 Reflex save or become Clumsy 2 for as long as they are coated in incendiary spit.

Creatures affected by incendiary spit that take fire damage catch fire, taking 3d6 persistent fire damage. Once this persistent fire damage ends, the spit has burned away.
Trail of Flame (fire) — The eberark Strides twice, leaving a trail of magical fire behind it as it moves. Squares the eberark moves through catch fire, creating a 5-foot-tall wall of flame that burns for 1 round. The wall of flame conceals creatures and objects on the other side of it.

Any creature that enters or starts its turn in the wall of flame takes 6d6 fire damage (DC 27 Reflex save).

WORKS WELL WITH

FlankerLANDFlanker primes off-guard targets for devastating melee Strikes while Trail of Flame zones enemies into flanking positions.
ShadeLANDShade debuffs Will saves to amplify Arrogant Taunts and exploits flame-displaced targets.
SniperLANDSniper capitalizes on forced movement from fire walls, picking off creatures displaced by area denial.

PUNISHES

✖ clumping✖ low Will✖ standing still✖ melee reliance
Multiple Crashers compete for frontline priority and strain position-dependent area control.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #159: All or Nothing.

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