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Elder Cauthooj

Creature 14 (rare) — beast

Pre-Remaster content. May include legacy alignment.

WeaverLANDbeast

These large, flightless birds are deceptively agile, considering their long bodies and awkward, hopping gait. Solitary predators, they use their hypnotic warbling song to drive prey into a wild frenzy, manipulating them into attacking one another so that the cauthooj can then feast on the remains. Known to some scholars as the puppet master bird, and to others as the shrill shrike, cauthoojs are widely reviled by most intelligent humanoids, in part because the birds seem to prefer humanoids to

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +25; thoughtsense (imprecise) 60 feet
Languages fey; (can't speak any language)
Skills athletics +27, stealth +28
Str
+6
Dex
+4
Con
+7
Int
-3
Wis
+3
Cha
+0
AC 36 Fort +28 Ref +23 Will +21
HP 255
Resistances sonic 15
Speed 40 feet

Offense

Melee Beak (agile, deadly-d12, reach-10, unarmed) +29, Damage 2d12+15 piercing

Abilities

Thoughtsense (Imprecise) 60 feet (mental, occult) — The cauthooj senses a creatures mental essence at the listed ranged.
Hop-Dodge (move) —
Staccato Strike (mental, primal, sonic) — With subtle alterations in the pitch and tone of its song, the cauthooj directs one creature Confused by its Warbling Song to make a Strike. This works like other Strikes made by confused creatures, except that the cauthooj chooses the target. If no target is in reach or range, or the creature is unable to Strike for any other reason, this ability has no effect.
Warbling Song (auditory, incapacitation, mental, primal) — The cauthooj gives a strange, ululating cry that causes nearby creatures to lash out violently and without control. Each creature within 120-foot emanation that can hear the cauthooj must attempt a DC 34 Will save to resist the effect.

Critical Success The target is unaffected and is temporarily immune for 1 minute.

Success The target is unaffected.

Failure The target is Confused for 1 round.

Critical Failure The target is Confused for 1 round and immediately attacks itself (in the normal fashion for attacking oneself while confused). This Strike doesn't give the creature a flat check to recover from the confusion.

WORKS WELL WITH

AnvilLANDAn Anvil weathers the initial chaos while the Weaver's confusion sows discord among enemy ranks.
SniperLANDA Sniper picks off high-priority targets while the Weaver's confusion prevents coordinated enemy responses.
CrasherLANDA Crasher exploits the distraction of confused enemies to push deep into disrupted formations.

PUNISHES

✖ clumping✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #166: Despair on Danger Island.

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