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Elder Thing Researcher

Creature 10 (rare) — aberration, amphibious

AnvilWeaverLANDAERIALAQUATICaberrationcold

As one would expect from a species capable of living for thousands of years, many elder things grow more powerful than the standard specimen. Elder thing researchers are among the more frequently encountered of these incredibly rare beings, for their nature and interests often see them traveling to distant worlds to explore and lay the foundations for later conquest and colonization. Elder thing researchers often carry strange weapons or tools that merge technology with magic. Known by various

Source: gatewalkers-bestiary

Perception +21; darkvision
Languages aklo, common, elder-thing, migo, yithian
Skills acrobatics +17, arcana +21, Astronomy Lore +14, athletics +19, crafting +21, medicine +21, occultism +23, survival +19, thievery +19 (+21 to Disable a Device)
Str
+5
Dex
+3
Con
+5
Int
+7
Wis
+5
Cha
+3
AC 29 (all-around vision) Fort +19 Ref +17 Will +21
HP 218
Immunities cold
Resistances fire 10
Speed 25 feet, fly 20 feet, swim 30 feet

Offense

Melee Tentacle (agile, unarmed) +20, Damage 2d8+11 bludgeoning plus Grab

Abilities

All-Around Vision — This monster can see in all directions simultaneously and therefore can't be flanked.
No Breath — The elder thing doesn't breathe and is immune to effects that require breathing (such as inhaled poison).
Constrict — 2d8+11 bludgeoning, DC 29 Fortitude

The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Eldritch Insight (occult) — Frequency once per day

Effect By focusing its senses and thoughts on a single concept, an elder thing researcher can draw upon the thousands of years of deep memories. It then selects one of the following skills: Arcana, any Lore, Nature, Religion, or Society. Once the skill is chosen, the elder thing researcher can attempt checks for the selected skill using its Occultism modifier. This effect lasts until the elder thing researcher uses Eldritch Insight again to change its focus. If no focus is predetermined, assume an elder thing researcher has chosen to focus on Library Lore.
Hibernate — The elder thing enters a state of hibernation after focusing its thoughts for 1 minute. While hibernating, an elder thing is Unconscious. The elder thing can remain in hibernation as long as it wishes—while hibernating, it doesn't need to eat or drink, nor does it age. Time effectively stands still for a hibernating elder thing. Any effect that would normally rouse an unconscious creature can end an elder thing's hibernation, but the elder thing must attempt a DC 25 Will save. On a success, the elder thing awakens in 2d4 rounds; otherwise it takes 1d4 days to wake from hibernation. The elder thing can set the length of its hibernation when it enters this state, so that it can awaken after a set amount of time has passed. When awakening in this way, the elder thing does so in only 1d4 rounds, with no Will save necessary.
Unnatural Flight — The elder thing's wings allow it to fly in regions where flight is normally impossible, such as outer space. It gains a +2 circumstance bonus to checks made to Maneuver in Flight, and on saving throws against effects that impede flight.
Grab
Occult Innate Spells DC 29, attack +21
5th Mind Probe, Slither, Summon Entity
4th Rewrite Memory
3rd Hypercognition, Mind Reading
1st Phantom Pain
Cantrips (5th) Daze, Read Aura, Sigil, Telekinetic Hand, Telekinetic Projectile

WORKS WELL WITH

CrasherLAND / AERIAL / AQUATICA crasher capitalizes on targets the anvil has grappled, solving kill-priority tension.
SniperLAND / AERIAL / AQUATICA sniper picks off foes from range while the anvil controls the close quarters, solving positioning tension.
MenderLAND / AERIAL / AQUATICA mender keeps the anvil sustained through protracted grapple exchanges, solving durability tension.

PUNISHES

✖ flanking✖ inhalation tactics✖ cold damage
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure Path: Gatewalkers.

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