Eldritch Emeritus
Creature 17 — human, humanoid
WeaverSniperLANDhumanoidarcanefire
To outsiders, the eldritch emeritus looks something like a joke—a befuddled old scholar, their mind so stuffed with obscure theorems and abstract metaphysics that concerns about mere daily reality fade away. Those who know them, however, know that the eldritch emeritus wrote more treatises of spells than most wizards have had hot dinners, and if sufficiently annoyed, is entirely capable of providing a brief, thorough, and fatal demonstration. True power comes from knowledge—the power to shape th
Source: pathfinder-npc-core
Perception +32
Languages common, draconic; up to 6 additional languages
Skills Academia Lore +30, arcana +36, intimidation +30, nature +33, occultism +33, religion +33
Str
+4
Dex
+4
Con
+4
Int
+8
Wis
+1
Cha
-1
Items +2 Greater Striking Staff of Fire (Major), Somewhat Disheveled Accolade Robe, Spellbook
AC 39
Fort +27
Ref +27
Will +32
HP 290
Speed 25 feet (teleport 50 ft)
Offense
Melee Fist (agile, nonlethal, unarmed) +30, Damage 1d4+14 bludgeoning
Melee Staff (magical, two-hand-d8) +31, Damage 3d4+14 bludgeoning
Ranged Arcane Beam (arcane, fire, magical) +31, range 30 feet, Damage 6d6+10 fire
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Counterspell —
Third Contingent Sequencer — Frequency once per day
Trigger A creature attacks or uses a spell or ability that would affect the eldritch emeritus
Effect A masterpiece of complex spellwork instantly takes shape, casting Fire Shield, Mislead, and Mountain Resilience on the eldritch emeritus, each as an 8th-rank arcane spell.
Trigger A creature attacks or uses a spell or ability that would affect the eldritch emeritus
Effect A masterpiece of complex spellwork instantly takes shape, casting Fire Shield, Mislead, and Mountain Resilience on the eldritch emeritus, each as an 8th-rank arcane spell.
Didactic Arcanism (arcane, magical) — 1 to 3
Requirements The eldritch emeritus has seen a creature Cast a Spell of 7th rank or lower during the previous round, that spell takes between one and three actions to cast, and that spell is on the arcane spell list
Effect The eldritch emeritus mastered that spell 30 years ago, and is happy to show how a real master does it. The emeritus Casts the same Spell but heightened to 8th rank. Didactic Arcanism uses the same number of actions as the original spell took to cast.
Requirements The eldritch emeritus has seen a creature Cast a Spell of 7th rank or lower during the previous round, that spell takes between one and three actions to cast, and that spell is on the arcane spell list
Effect The eldritch emeritus mastered that spell 30 years ago, and is happy to show how a real master does it. The emeritus Casts the same Spell but heightened to 8th rank. Didactic Arcanism uses the same number of actions as the original spell took to cast.
Steady Spellcasting — If a reaction would disrupt the eldritch emeritus's spellcasting action, the eldritch emeritus attempts a DC 15 Flat. On a success, the action isn't disrupted
Arcane Prepared Spells DC 38, attack +30
9th Detonate Magic, Falling Stars
8th Earthquake, Quandary (×2)
7th Energy Aegis (Constant), Project Image
6th Chain Lightning (×2), Disintegrate, Teleport, Wall of Force
5th Banishment, Howling Blizzard, Slither
4th Creation, Fly
3rd Earthbind, Haste, Locate
2nd Dispel Magic, Gecko Grip, Translate, Water Walk
1st Fleet Step (×2), Sure Strike
Cantrips (9th) Detect Magic, Light, Prestidigitation, Sigil, Telekinetic Hand
WORKS WELL WITH
AnvilLANDA durable frontline protects this back-line blaster while it unleashes beams and shuts down enemy spellcasting.
SnareLANDA controller that locks enemy spellcasters into melee denies them the range needed to avoid the counterspell threat.
FlankerLANDA mobile striker capitalizes on targets already weakened by the beam damage.
PUNISHES
✖ spellcaster reliance✖ low Will✖ reaction-dependent tactics
Avoid stacking with another Weaver; the party only needs one plan to answer heavy spellcasting pressure, and this one already covers it.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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