Elephant
Creature 7 — animal
CrasherAnvilLANDanimal
Those who live near elephants have learned to be wary of angering the beasts, but even with precautions in place, elephants sometimes still rampage. There is little an individual person can do when even a single elephant becomes enraged. Furthermore, a herd of angry or frightened elephants can easily destroy an entire village. Immediately recognizable by their long, prehensile trunks and impressive tusks, elephants have different characteristics depending on where they are found. Elephants are
Source: pathfinder-monster-core
Perception +13; low-light-vision, scent (imprecise) 30 feet
Skills athletics +17, survival +15
Str
+7
Dex
+0
Con
+4
Int
-4
Wis
+2
Cha
-2
AC 23
Fort +18
Ref +11
Will +13
HP 130
Speed 40 feet
Offense
Melee Tusk (reach-10, unarmed) +16, Damage 3d8+9 piercing
Melee Trunk (reach-15) +18, Damage 1d4 bludgeoning plus Grabbing Trunk
Melee Foot (reach-10, unarmed) +16, Damage 2d10+9 bludgeoning
Abilities
Trample — Large or smaller, foot, DC 24 Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Grabbing Trunk — A Medium or smaller creature hit by the elephant's trunk is Grabbed. If the elephant moves, it can bring the Grabbed creature along with it.
WORKS WELL WITH
SniperLANDA ranged attacker can keep damaging PCs forced to scatter and reposition to avoid the trample's path.
SnareLANDA controller that already restricts movement compounds the difficulty of dodging the trample, forcing failed saves.
PUNISHES
✖ clumping✖ isolated targets✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Elephant in the encounter builder — free, no install.
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